Draft:C-Infinity (product)
Submission declined on 15 October 2024 by Bonadea (talk).
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Submission declined on 18 August 2024 by Ktkvtsh (talk). This submission appears to read more like an advertisement than an entry in an encyclopedia. Encyclopedia articles need to be written from a neutral point of view, and should refer to a range of independent, reliable, published sources, not just to materials produced by the creator of the subject being discussed. This is important so that the article can meet Wikipedia's verifiability policy and the notability of the subject can be established. If you still feel that this subject is worthy of inclusion in Wikipedia, please rewrite your submission to comply with these policies. Declined by Ktkvtsh 2 months ago. |
Submission declined on 21 April 2024 by Zxcvbnm (talk). This draft's references do not show that the subject qualifies for a Wikipedia article. In summary, the draft needs multiple published sources that are: Declined by Zxcvbnm 6 months ago.
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- Comment: The product is not notable enough for a stand-alone article, but it might be OK to include a sentence or two about it in the article Virtual reality game. bonadea contributions talk 20:05, 15 October 2024 (UTC)
- Comment: Besides the grammar issues, this article looks to me like an advertisement for this product rather than an encyclopedic entry on the product. Ktkvtsh (talk) 22:48, 18 August 2024 (UTC)
Type | VR Chair |
---|---|
Inventor | Vrmeco LLC |
Inception | 2019 |
Manufacturer | Neurosync Laboratories LLC |
Available | Yes |
Website | neurosyncvr |
C-Infinity VR platform, developed by Neurosync Laboratories LLC. It was created based on a Joystick Chair[1] patented by Vrmeco LLC and is designed to mitigate motion sickness and enhance locomotion in virtual environments. This neuro-digital interface is tailored for improving VR gaming experience, addressing the challenge of motion sickness often triggered by prolonged VR exposure.
Effectiveness in Reducing Nausea
[edit]The C-Infinity VR Platform has been studied for its potential to reduce nausea, a common issue associated with virtual reality (VR) usage. A published study[2] has specifically examined the design and its impact on mitigating the effects of motion sickness during VR sessions. The study's findings suggest that the C-Infinity VR Platform can significantly decrease the incidence of nausea, enhancing the user's VR experience. This is attributed to it's ability to simulate natural motion, thereby aligning physical movements with the VR environment and reducing sensory mismatches that often lead to nausea.[3][4][5][6][7]
References
[edit]- ^ "Patent Center". patentcenter.uspto.gov. Retrieved 2024-04-24.
- ^ Dopsaj, Milivoj; Tan, Wilhelmina; Perovic, Vladimir; Stajic, Zoran; Milosavljevic, Nemanja; Paessler, Slobodan; Makishima, Tomoko (2024-03-10). "Novel neurodigital interface reduces motion sickness in virtual reality". Neuroscience Letters. 825: 137692. doi:10.1016/j.neulet.2024.137692. ISSN 1872-7972. PMID 38382798.
- ^ Orland, Kyle (2024-02-21). "C-Infinity is a bulky, quixotic solution to VR's nausea problem". Ars Technica. Retrieved 2024-04-23.
- ^ Zahn, Andy (2023-07-19). "Neurosync C-Infinity Review: An Effective Fix For VR's Greatest Weakness". SlashGear. Retrieved 2024-04-23.
- ^ "Nausea-Abating VR Platforms". TrendHunter.com. Retrieved 2024-04-20.
- ^ "C-Infinity VR platform designed to keep gamers from losing their lunch". New Atlas. 2024-02-01. Retrieved 2024-04-20.
- ^ Simelane, Smangaliso (2024-01-27). "C-Infinity wants to help anyone with VR nausea". Destructoid. Retrieved 2024-07-12.
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