File:FPSChart.svg
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Summary
[edit]Description |
FPS games, arranged by date and graphics engine. | ||
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Source |
Made with UMLet — the chart's source (save filename with .uxf suffix) is available for easy editing. Please post the updated source code after editing. | ||
Date | |||
Author |
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Permission (Reusing this file) |
See below.
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Wiki chart
[edit]References
[edit]- ^ http://www.mmorpg.com/gamelist.cfm?GAMEID=34&SETVIEW=overview&bhcp=1
- ^ "The Maze War 30 Year Retrospective at the Digibarn". Digibarn Computer Museum.
- ^ "Far Cry". Crytek. "Feel the Far Cry Engine The meticulously designed next generation CryEngine pushes the threshold of action gaming"
- ^ "Crysis". Crytek. "Powered by CryENGINE 2, Crysis delivers the ultimate DX10 gaming experience for the PC"
- ^ "Crysis Warhead". Crytek. "Crysis Warhead is built on an enhanced and optimized version of Crytek's award-winning CryENGINE 2 technology"
- ^ Andrew Reese and Jon A. Bell. "START SPOTLIGHT on Police Quest, MIDI Maze and Gunship". START VOL. 3 NO. 2 / SPECIAL ISSUE #4 / PAGE 75.
- ^ "Far Cry 2". GameSpot.
- ^ "Far Cry 2 info". Ubisoft Entertainment. "The Dunia Engine was built specifically for Far Cry 2 by the award-winning Ubisoft Montréal development team."
- ^ "Corporation / Cyber-Cop".
- ^ a b c "Who is Croteam?". Croteam.
- ^ a b c "Bohemia Interactive games". GameSpot.
- ^ a b c d "Evolution of the Real Virtuality Engine". Bohemia Interactive.
- ^ "Operation Flashpoint games". GameSpot.
- ^ "Codename Eagle". GameSpot.
- ^ a b "Battlefield series". GameSpot.
- ^ "Battlefield 1942 Q&A". GameSpot. "Lars Gustavsson: The Refractor 2 is a completely rewritten engine."
- ^ "Battlefield Vietnam Q&A". "The BFV engine started life as the BF42 engine. We replaced the graphics engine with a state of the art one and then began rewriting portions of the main engine. So, although there are similarities, the BFV engine is a hybrid. It isn't completely new, but it isn't the same either."
- ^ "Battlefield: Bad Company". GameSpot.
- ^ a b James Orry. "DICE confirms Bad Company 2". Pro-G Media. "Created using the same Frostbite engine that powers Bad Company, Battlefield 1943 will take players back to WWII"
- ^ "Battlefield 1943". GameSpot.
- ^ Maarten Goldstein. "Battlefield 1943, Bad Company 2 Announced". ShackNews. "[Battlefield 1943] uses the same Frostbite engine that powers Bad Company 2."
- ^ a b c d e "Free Radical games". GameSpot.
- ^ Kristan Reed. "Second Sight Preview". Eurogamer. Doak confirms: "The core engine [of Second Sight] is the TimeSplitters engine"
- ^ Ure "Vader" Paul. "Timesplitters 2 Hands-On". Actiontrip. "According to the development team, a thoroughly upgraded version of the old TimeSplitters engine was used in the creation of this sequel."
- ^ Douglass C. Perry. "TimeSplitters: Future Perfect". IGN. "Free Radical has honed and polished this engine to do several things well over the last four years."
- ^ Billy Berghammer. "Hazy Shade Of Radical: The David Doak Interview". GameInformer. "[Haze is] the first game on this engine"
- ^ a b c "Rare Ltd. games". GameSpot.
- ^ Matt Casamassina. "Perfect Dark Interview". IGN. "[Falling off edges is] probably the most fundamental thing that's changed [in Perfect Dark from the GoldenEye 007 engine]"
- ^ Carlos Camacho. "The Return of Marathon".
- ^ "Marathon 2". Bungie.
- ^ a b Claude Errera. "Interview With Matt Soell". bungie.org. "While the Halo engine undoubtedly benefitted from the lessons learned in building the Myth II engine (and probably the Marathon engine, and the Pathways engine, for that matter), it's a completely different beast. It is not built on a previous product, as, say, Marathon 2 was built by modifying (to the point of unrecognizabilty) the Marathon source code."
- ^ Matt Soell. "Marathon Infinity". Bungie.
- ^ Ripp Saw. "How to Play Marathon on Your PC". Bungie.
- ^ a b c d "Bungie games". GameSpot.
- ^ SketchFactor. "Jason Jones Q & A". Bungie. "we end up with an engine designed to run Halo, and not much else. It'd be useful as a starting point for other things, but we built it for Halo, [...] And it doesn't have a name."
- ^ Frankie. "Ask Nouguchi". Bungie. "The Halo 2 engine is the BLAM engine, upgraded from Halo 1."
- ^ Matt Soell. "Halo 2 Announcemed". Bungie. "This is not a quickie "Halo 1.5" follow-up using the same engine. We are using a completely rewritten graphics engine"
- ^ David Lynch. "Exclusive Halo 3: ODST Interview". NowGamer. "This is the first time we've really had a game where we haven't had to build the engine and the tech as we're building the game itself."
- ^ "Starsiege: Tribes". GameSpot.
- ^ "Tribes Engine Q&A with Tim Gift". Archived from the original on 2000-04-19. "Darkstar was the name of the R&D group. [...] The libraries are commonly referred to as the Darkstar libraries, but internally (the Starsiege and Tribes teams) they are, more often than not, simply called the Core libraries."
- ^ "Tribes 2". GameSpot.
- ^ "Torque FAQ". IGN Entertainment. "The Torque Game Engine technology is essentially the engine that powered the Tribes 2 game from Dynamix (formerly part of Sierra/Vivendi). The Tribes 2 technology is itself a child of technology that powered games such as Starsiege, Tribes, Front Page Sports: Skiing, and Trophy Hunting IV."
- ^ Rainier. "Tribes: Vengeance (2004)". Worthplaying. "Tribes Vengeance has totally new code and uses the next-gen [2004] Unreal Engine, which has been tweaked up to the extent that it is almost an in-house engine."
- ^ Desslock. "System Shock 2 review". GameSpot. "System Shock 2's engine is [...] essentially an enhanced version of the Dark Engine"
- ^ "Bioshock". GameSpot.
- ^ John Gaudiosi. "Unreal Engine 3 Powers Critical and Commercial Success BioShock". Epic Games.
- ^ Phillip Bossant. "The making of America's Army".
- ^ a b c Michael Capps. "Unreal Engine History".
- ^ "America's Army 3". GameSpot.
- ^ "America's Army Developer Blogs". America's Army.
- ^ "Unreal". Infogrames Entertainment.
- ^ "Unreal Engine". Infogrames Entertainment.
- ^ "Unreal Tournament". GameSpot.
- ^ "Unreal Engine 1 Announcements Page". Epic Games. "we've split off the Unreal 1 code base from the Unreal Tournament code base"
- ^ Tetris L. "Unreal Tournament 2003 Unofficial FAQ". "Builds 0xx-3xx are the classic Unreal engine; builds 4xx-5xx are the "Tournament" generation, builds 6xx upwards are the "Warfare" generation. The latest build is somewhere around 8.60 (Status: Mid March 2002)."
- ^ "Unreal Tournament 2003". GameSpot.
- ^ a b "Past versions, Unreal Engine 2". Epic Games.
- ^ "Unreal Tournament 2004". GameSpot.
- ^ a b "Unreal Engine 2". Epic Games. Archived from the original on 2007-12-27.
- ^ "Unreal Tournament 3". GameSpot.
- ^ "Epic Uses SpeedTree Technology in Unreal Tournament 3" (PDF). Interactive Data Visualization, Inc.
- ^ "Deus Ex". GameSpot.
- ^ "Deus Ex: Invisible War". GameSpot.
- ^ Stuart Bishop. "Deus Ex: Invisible War - exclusive interview". CVG.
- ^ Thierry Nguyen. "Star Trek: The Next Generation: Klingon Honor Guard review". GameSpot.
- ^ "Tom Clancy's Rainbow Six 3: Raven Shield". GameSpot.
- ^ "Tom Clancy's Rainbow Six: Vegas". GameSpot.
- ^ Stuart Bishop. "Interview: Rainbow Six: Vegas". CVG.
- ^ "Tom Clancy's Rainbow Six Vegas 2". GameSpot.
- ^ Luke Guttridge. "Rainbow Six Vegas 2 with Clarence Lim". play.tm.
- ^ "Medal of Honor". GameSpot.
- ^ "Medal of Honor: Allied Assault". GameSpot.
- ^ Greg Kasavin. "Medal of Honor: Allied Assault". GameSpot. "The Quake III engine has undergone significant modification for use with Allied Assault."
- ^ "Medal of Honor Pacific Assault". GameSpot.
- ^ "Medal of Honor Pacific Assault Designer Diary #1". GameSpot. "[MoHPA designers] started from scratch. Out went the old Quake III engine."
- ^ "Q&A: EA's Rick Giolito talks up Medal of Honor". GameSpot.
- ^ "Medal of Honor Airborne". GameSpot.
- ^ John Gaudiosi. "Unreal Engine 3 Brings *Airborne* to Life". Epic Games.
- ^ John "JCal" Callaham. "Medal of Honor: Airborne Interview".
- ^ megaStryke. "Off-Brand Games: Chex Quest".
- ^ "Hexen". GameSpot.
- ^ Arne Michaelsen. "Hexen FAQ".
- ^ a b c d James 'Quasar' Haley. "A Slightly Condensed Genealogy of DOOM Source Ports".
- ^ "Hexen II". GameSpot.
- ^ a b c d e "id Tech 2". id Software.
- ^ "Star Trek: Voyager Elite Force". GameSpot.
- ^ a b c "id Tech 3". id Software.
- ^ "Star Trek: Elite Force II". Ritualistic Productions.
- ^ "Heretic". GameSpot.
- ^ Tom Laufert. "The Heretic FAQ".
- ^ "Heretic II". GameSpot.
- ^ Nathan Davison. "Call of Duty PC Review".
- ^ "Call of Duty 2". GameSpot.
- ^ "Call of Duty 2 interview". ShackNews.
- ^ "Call of Duty 3 press release". GameSpot.
- ^ "Call of Duty 4: Modern Warfare". GameSpot.
- ^ Chris Barylick. "Review - Call of Duty 4: Modern Warfare". Mac Observer.
- ^ Steven Walton. "Call of Duty: Modern Warfare 2 Graphics Performance". TechSpot.
- ^ "Catacomb 3-D". id Software.
- ^ "Wolfenstein 3D". IMDB.
- ^ "Doom II". GameSpot.
- ^ a b "id History". id Software.
- ^ "Quake II". GameSpot.
- ^ "Quake III Arena". GameSpot.
- ^ a b c d e "id Tech 4". id Software.
- ^ a b "The Apogee Legacy #12 - Mike Maynard". 3DRealms.
- ^ "Sin". GameSpot.
- ^ "Return to Castle Wolfenstein". id Software.
- ^ "Return to Castle Wolfenstein". Treyarch.
- ^ "id Software announces new games at Quakecon 2001". id Software.
- ^ "Prey". GameSpot.
- ^ Peter Johnson. "Prey Weekly Update #9".
- ^ "Enemy Territory: Quake Wars".
- ^ Alex McLarty. "Enemy Territory Quake Wars". Apple Insider.
- ^ "Wolfenstein". GameSpot.
- ^ Oliver Buus. "Wolfenstein Facts".
- ^ "Team Fortress". GameSpot.
- ^ a b c d e f g h "Valve Complete Pack". Valve Corporation.
- ^ a b Scott "Scoots" Smith. "Team Fortress Classic Review".
- ^ a b c d "Source Engine". Valve Corporation.
- ^ "Left 4 Dead 2". Valve Corporation.
- ^ Henry Winchester. "Interview: Valve's Chet Faliszek on Left 4 Dead 2 and Half-Life 2: Episode 3". PCFormat.
- ^ Jonathon Fowler. "The Build Games, Blood".
- ^ a b c d e f Ken Silverman. "Ken Silverman's Build Engine Page".
- ^ "Blood II: The Chosen". GameSpot.
- ^ "Blood 2: The Chosen official site". "The power behind both Blood 2 and Shogo, the LithTech engine defines the state of the art."
- ^ "The Operative: No One Lives Forever". GameSpot.
- ^ "No One Lives Forever official site". "No One Lives Forever is the first game to be released using the advanced LithTech 2.5 Engine"
- ^ "No One Lives Forever 2". GameSpot.
- ^ a b "Lithtech Releases Three New Game Development Systems". GameSpy. "LithTech Jupiter System, [will] power the forthcoming sequel to No One Lives Forever," "LithTech Talon System [is] featured in Aliens Vs. Predator 2."
- ^ "F.E.A.R." GameSpot.
- ^ a b Carl Lyon. "Dave Matthews Talks F.E.A.R. 2". "F.E.A.R. was the Jupiter EX engine; F.E.A.R.2 is built on Monolith proprietary technology."
- ^ "F.E.A.R. 2: Project Origin press release". Games Press.
- ^ Ken Silverman. "The official Ken's Labyrinth page".
- ^ Jonathon Fowler. "The Build Games, Duke Nukem 3D".
- ^ Jonathon Fowler. "The Build Games, Redneck Rampage".
- ^ "Aliens versus Predator 2". GameSpot.
- ^ a b Stuart Bishop. "Global Ops interview". CVG. "[Global Operations uses] the LithTech 2.4 engine, which is actually the same one that Aliens Versus Predator 2 uses. There's 3.x out now which is called Jupiter and [Global Operation's] is called Talon. "
- ^ a b Jonathon Fowler. "The Build Games, Witchaven, Witchaven II: Blood Vengeance".
- ^ Jonathon Fowler. "The Build Games, Shadow Warrior".
- ^ "Global Operations". GameSpot.
Licensing
[edit]I, the copyright holder of this work, hereby publish it under the following licenses:
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![]() | Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. |
You may select the license of your choice.
![]() | The uploader or another editor requests that a local copy of this file be kept. This image or media file is available on the Wikimedia Commons as File:FPSChart.svg. While the license of this file may be compliant with the Wikimedia Commons, an editor has requested that the local copy be kept too because the Wiki Chart above uses Template:familytree which is highly complex with many sub pages and would have to be duplicated at Commons risking the different versions forking. This file does not meet CSD F8 and should not be tagged as a Commons duplicate. If you desire to nominate it for deletion, notify the tagging editor. | ![]() |
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 09:42, 2 December 2009 | ![]() | 2,521 × 1,150 (179 KB) | BrightR (talk | contribs) | New version fixes typos and complies with the wikichart. |
23:46, 25 November 2009 | ![]() | 2,521 × 1,150 (181 KB) | BrightR (talk | contribs) | Corrected Bioshock arrow | |
20:01, 25 November 2009 | ![]() | 2,521 × 1,150 (182 KB) | BrightR (talk | contribs) | aligned the Medal of Honor series on the same horizontal row | |
17:35, 25 November 2009 | ![]() | 2,521 × 1,150 (191 KB) | BrightR (talk | contribs) | resized Battlefield Vietnam rectangle | |
17:26, 25 November 2009 | ![]() | 2,521 × 1,150 (191 KB) | BrightR (talk | contribs) | FPSChart.svg VERSION 1.0 - completely referenced every game, engine, and arrow showing a direct relationship between engines. | |
15:29, 24 November 2009 | ![]() | 2,449 × 1,200 (182 KB) | BrightR (talk | contribs) | Referenced entire Unreal branch; entire id Tech Branch; entire LithTech branch; Crytek games; Far Cry 2; Tribes series; MoH series; CoD series. | |
01:30, 24 November 2009 | ![]() | 2,447 × 1,199 (174 KB) | BrightR (talk | contribs) | Referenced: MoHPA, MoHA, CoD, Blood II, NOLF, AvP2, GO, NOLF2, FEAR, FEAR2. | |
19:47, 23 November 2009 | ![]() | 2,447 × 1,199 (185 KB) | BrightR (talk | contribs) | Referenced: Maze War, MIDI Maze, Corporation, Marathon, Marathon 2, Marathon Infinity, Catacomb 3-D, Wolfenstein 3D, Blake Stone, Doom, Doom II, Heretic, Hexen, Chex Quest, Ken's Labyrinth, Quake, Team Fortress, Quake II, Hexen II, Heretic II, Sin, Quake | |
23:18, 22 November 2009 | ![]() | 2,448 × 1,199 (231 KB) | BrightR (talk | contribs) | Added games released in 1990 or prior | |
18:07, 22 November 2009 | ![]() | 2,448 × 1,199 (229 KB) | BrightR (talk | contribs) | Fixed Bioshock and Battlefield Heros. |
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