Jump to content

List of cancelled Super NES games

From Wikipedia, the free encyclopedia

This is a list of cancelled Super Nintendo Entertainment System video games. The Super Nintendo Entertainment System (SNES) is a video game console released by Nintendo in 1990 as the successor to the Nintendo Entertainment System This list documents all known games that were confirmed to be announced or in development for the SNES at some point, but did not end up being released for it in any capacity.

Games

[edit]

There are currently 70 games on this list.[a]

Title(s) Notes/Reasons Developer Publisher
Acclaim's World Cup Soccer Present at CES 1993, where it was described as being scheduled for the Genesis and SNES in North America without a concrete release date, the game never released in any capacity.[1] Acclaim Entertainment Acclaim Entertainment
Action 52 A SNES version of the unlicensed game compilation Action 52 (1991) was scheduled for release in October 1993, but failed to materialize.[2] Active Enterprises Active Enterprises
Akira An adaptation of the 1988 anime film Akira was planned for release on Sega Genesis, Super NES and Sega CD in 1995, with Game Boy and Game Gear games based on the film also being considered. Gameplay and content varied wildly among versions, but disagreements in the direction of the games with THQ occurred and the game fell onto the backburner, never releasing for any system. The Genesis version later leaked onto the internet in 2019.[3][4] Black Pearl Software THQ
Alnam no Kiba: Shouzoku Juunishin-to Densetsu A port of the Turbografx-16 game Alnam no Kiba (1994) was announced for release in March 1996, but failed to materialize.[5] Right Stuff
AV-8B Harrier Assault The 1992 PC game was announced to have versions created for the Sega CD, SNES, and 3DO for 1994, though only the 3DO version ever materialized (under the name Flying Nightmares).[6] Simis Domark
Baby's Day Out A video game adaptation of the 1994 film Baby's Day Out was announced for Genesis, Super NES, and Game Boy, and advertised on the film's VHS release. The game involved the player using a cursor to keep the film's baby out of trouble. Despite being far enough along for publications to receive review copies in late 1994, no versions of the game were ever released. The few reviews that were published were generally not positive, citing slow and boring gameplay.[7][8] Designer Software Hi Tech Expressions
Batman: Revenge of the Joker A SNES port of Batman: Revenge of the Joker (1992), the Genesis remake of Batman: Return of the Joker (1991), was announced but never released.[9][10] ICOM Simulations Sunsoft
Beastball / Brutal Sports Football Originally announced as Beastball, it released as Brutal Sports Football on the Amiga computer in 1993, with future console versions announced for the Genesis, SNES, and Atari Jaguar. The Jaguar version was released in 1994, but the Genesis and SNES versions were delayed and never saw release. The Genesis version was far enough along to be reviewed in GamePro magazine, which, at the time, still used the original Beastball name.[11][12] Millennium Interactive, Teque London Spectrum HoloByte, MicroProse
Blaster Master 2 A SNES port of Blaster Master 2 (1993) was announced in March 1992, though a report from the Summer Consumer Electronics Show later that year claimed the version was still far from completion. The game was ultimately only released on the Sega Genesis.[13][14] Sunsoft
Boo! A platformer in the vein of Sonic the Hedgehog or Super Mario, starring a ghost boy who goes around scaring enemies by yelling out "boo!" Announced for the Genesis, SNES, and Amiga, and was far enough along to be the cover story of Amiga One magazine, along with a tentative October 1994 release. Financial problems with the game's publisher led to its cancellation.[15][16][17] The Conversion Company MicroProse
Brimstone Brimstone was an RPG in development for the Super Famicom. While a demo was produced, the game was put on indefinite hold after only a month of development to focus on a Sega Genesis port of Lufia & the Fortress of Doom (1993), which ultimately went unreleased as well.[18] Teknocrest Taito
Cluster Buster The side-scrolling space shooter Cluster Buster was announced in 1993, but the game was cancelled after failing to find a publisher.[19] Rage Software
Congo A video game adaption of the 1995 film Congo was concurrently in development for the Genesis and SNES, unrelated to the Sega Saturn game Congo The Movie: The Lost City of Zinj(1996). The game was to feature multiple gameplay styles, including platforming, white water rafting, and some shooting segments, to represent various sequences from the film. The game underwent a difficult and rushed five month development period, and though it was completed by its intended completion date, publisher Viacom's concerns over quality and a game bug led to its cancellation.[20][21] Visual Concepts Viacom New Media
Converse Hardcore Hoops / Converse City Ball Tour Announced at E3 1995 for the Genesis, Sega Saturn, Sega 32X, SNES, PlayStation 1, and PC, the game was reportedly far in development, but was cancelled and never released in any capacity. Despite a large budget and a then-impressive 15,000 frames of animations, the game reported garnered very negative reactions from test audiences, who did not like the game's half-court, two versus two set up.[22][23] Virgin Interactive
Cooly Skunk The sidescrolling platformer Cooly Skunk was initially developed for Super Nintendo. However, due to the declining sales of 16-bit consoles, the decision was made to shift development to the PlayStation, where it released as Punky Skunk (1996). In 2019, a demo of the Super NES version that was broadcast over Satellaview was found and released onto the internet.[24] Visit Jaleco
Dominus Sega Genesis and SNES versions of the 1994 real-time strategy MS-DOS release were announced, but never materialized.[25] Visual Concepts Asciiware
Dragon's Heaven A video game adaptation of Dragon's Heaven, an expansion for the Japanese tabletop RPG Hyper Tunnels & Trolls, was announced for a 1995 release on Super Famicom. Development of the game later shifted to the Sega Saturn before ultimately being cancelled.[26] Digitalware Data East
Dwagons A box-pushing puzzle video game in the vein of Sokoban announced for the SNES and Sega Genesis, the game never materialized for either platform.[27] Imagitec Design
DynoBlaze/Dinoblades A beat 'em up game announced for the Sega Genesis, Sega CD, and SNES, about dinosaurs that wear rollerblades and play street hockey. It was scheduled for a late 1995 release, but never materialized in any capacity.[28] Bonsai Entertainment Virgin Interactive Entertainment
Final Fantasy VII The earliest work on the game began on the SNES in 1994; a few months of pre-production and planning work was done, but was then dropped when much of the development staff was pulled away to finish Chrono Trigger (1995). When they returned to the project, they put together early plans on what the game could look like on the Nintendo 64 and its 64DD add-on, and did various technical tests with the N64 hardware, though no substantial work on it was finished, and the work was scrapped as they moved on to developing for the PlayStation again, where the game released in 1997.[29] Squaresoft Squaresoft
Fireteam Rogue A large budget action-adventure game in development for the Sega Genesis and SNES. It was envisioned as a multi-media project that would have included a comic book series and collectible holograms, but the game experienced a prolonged, difficult development period between 1993 and 1995. It was eventually cancelled when its publisher decided that the game's quality juxtaposed with the end of the platforms lifespans couldn't make it a profitable project, and it never released on either platform.[30][31][32] Accolade Accolade
Future Zone GamePro reported on its presence at CES 1993, describing it as a "cinematic side scrolling action/adventure" game with large environments in the vein of Super Mario World. The game was announced for the Sega Genesis and SNES and scheduled for release in Q3 1993, but never released for either.[25] Electro Brain
FX Fighter Originally announced under the name Fighting Polygon in 1994, GTE Entertainment and Nintendo were set to co-publish the game, but after publishing the SNES port of Killer Instinct (1994), Nintendo decided to cancel the SNES version of FX Fighter to avoid the two games having to compete with one another. GTE would subsequently decide to release the game for MS-DOS in 1995.[33][34] Argonaut Software GTE Entertainment, Nintendo
Golden Empire: The Legend of Scheherazade At the Winter Consumer Electronics Show in January 1992, GamePro reported that an SNES game titled Golden Empire was officially announced by Culture Brain as a follow-up to The Magic of Scheherazade (1987). The magazine made further mention of the game in their coverage of the following year's Winter CES, now titled Golden Empire: The Legend of Scheherazade. As late as 1996, the Japanese publication Family Computer Magazine listed the game for Super Famicom as Scheherazade Densetsu - The Prelude, with an unknown release date. Ultimately, the game never materialized.[35][36][37][38] Culture Brain Culture Brain
Impossible Mission 2025: The Special Edition A remake of Impossible Mission (1984) was released for Amiga platforms a decade later under the title Impossible Mission 2025 (1994). While "special edition" versions for later announced for the SNES and Sega Genesis, and far enough along to be previewed by print magazines, but neither special edition ever released.[39][40][41] MicroProse MicroProse
Jelly Boy 2 A sequel to Jelly Boy (1991), released in North America as Smart Ball, was in production and was set to feature multiple playable characters and non-linear progression similar to Mega Man (1987). Though the game was near completion, Sony chose to cancel it along with all other games they had in production to focus on developing new games for their upcoming console, the PlayStation.[42] Game Freak Sony Imagesoft
Joe Vs. The Wall The puzzle platformer Joe Vs. The Wall was announced at the 1992 Winter Consumer Electronics Show, but failed to materialize.[43] Ocean Software Ocean Software
Journey to the Center of the Earth A video game adaption of the television series of the same name announced for the Sega CD, Game Gear, SNES, NES and Game Boy. While multiple adaptions released in the 1980s and 2000s, none of the proposed versions of the 1990s, SNES included, ever released.[44] Sony Imagesoft
Kaboom: The Mad Bomber's Return A reboot of the Atari 2600 game Kaboom! (1981) was announced alongside two other Activision reboots, Pitfall: The Mayan Adventure and River Raid: Mission of No Return. Though showcased at the 1993 Summer Consumer Electronics Show, only Pitfall was released, with the other two reboots being cancelled.[45][46][47] Activision
Kid Kirby A new entry in the Kirby, featuring younger versions of characters like Kirby and King Dedede, was in development between 1994 and 1995. The game would have featured a 3D art style and been controlled with the Super NES Mouse. However, the game was cancelled due to its slow development time and the poor sales of the mouse.[48][49] DMA Design Nintendo
Killer Instinct 2 A SNES version of Killer Instinct 2 (1996) was in development, but was cancelled in favor of a Nintendo 64 release.[50] Rare Midway Games
Lobo A fighting game based on the Lobo comic book series was announced, and far enough along to have review copies sent to publications, but it never released. A prototype of the game was later dumped in 2016.[51] High Performance Games Ocean Software
Mission Impossible When Ocean Software first announced they had acquired the rights to create a video game adaption of the 1996 Mission Impossible film in 1996, announced platforms included the 32X, SNES, Sega Saturn, and the Sega Genesis. However, a lengthy development period delayed it well beyond most of the platforms' lifespans, leading to it only releasing on the Nintendo 64 and PlayStation 1 by the time of its 1998 release.[52] Ocean Software Infogrames
Molotov Man In 1992, Sensible Software began development on an action game inspired by the Bomberman series, with the protagonist using molotov cocktails in place of bombs. However, the game failed to find a publisher and was never released.[53] Sensible Software
Monster Truck Wars / USHRA Monster Truck Wars A monster truck battling game announced for the SNES and the Sega Genesis, the game was scheduled for a January 1995 release date, but never materialized for either platform.[54][55][56][15] Acclaim Entertainment
Mortal Kombat Nitro After the lukewarm response to the SNES port of Mortal Kombat (1992), which removed the arcade game's fatalities and blood, an updated version was proposed, which would restore the removed violence along with adding new content such as playable Goro, Shang Tsung, and Reptile. Although a prototype was developed, the project was cancelled to focus on the SNES port of Mortal Kombat II (1993).[57] Sculptured Software Acclaim Entertainment
Mother 3 The third entry in the Mother video game series had an extensive 12 year development history plagued by platform changes. Originally conceived for the SNES, development was moved to the Nintendo 64 after being inspired by the 3D graphics and movement of Super Mario 64 (1996), where it went by the name Earthbound 64. However, the game's large scope, and the development transition to and from the 64DD, caused slow progress with the game, and it was eventually cancelled in favor of moving Nintendo's software teams to working on the GameCube in late 2000. Development was later restarted on Game Boy Advance, where it was reworked for its hardware and finally released, exclusively in Japan, in 2006.[58] HAL Laboratory Nintendo
Mr. Tuff Announced for the SNES, Sega CD, and the Sega Genesis, as a platformer with a high difficulty level. The game followed "Mr. Tuff", a robot left behind to demolish the earth and its malfunctioning robots after humans have escaped to a new planet. The Sega CD version was reported to have improved graphics beyond the other two version. Despite being close to completion and scheduled for a late 1994 release, no version of the game ever released.[59] The game eventually received an aftermarket release by independent publisher The Retro Room in 2023.[60] Sales Curve
Nandemo!? Taihoman Based on the manga of the same name, Nandemo!? Taihoman would have featured the ability for its protagonist, the robot police office Taihoman, to fuse with objects to gain new abilities. While previewed in magazines, the game was never released.[61] Namco Namco
Peaky Blinder A side-scrolling game involving the player controlling "Peaky", a literal amalgamation and personification of garbage, which aspires to overcome his life in the slums to become a respectable person in a nice house. The game featured a shapeshifting gameplay mechanic for fighting enemies. Announced for SNES, Game Boy, Game Gear, Sega CD, and Genesis, the game was never released for any platforms.[39][62] Sales Curve Interactive
Pinkie A version of the 1994 Amiga release was in development for the SNES and Sega Genesis for later that year, but neither materialized during their platform's respective lifespan.[63][64][15] Data Design Interactive Tengen
Popil Popil was a 2D platformer featuring simulated 3D graphics. Screenshots of an early version of the game were shown in Consoles+ magazine, but no further details were ever released.[65] Sunsoft
Prime A beat-'em-up game based on the Malibu Comics superhero Prime was in development, but cancelled.[9] Malibu Interactive Malibu Interactive
Project Dream / Dream: Land of Giants The game started development on the SNES as developer Rare's effort to use apply the faux-3D graphics implemented in their popular Donkey Kong Country series of platform games in a different genre. They prototyped a role-playing game, but its scope became too much for the SNES hardware to handle, and the game transitioned to the Nintendo 64. The game went through many changes with the added power of the new hardware, but ultimately, seeing Super Mario 64 (1996) made the team feel like their work would feel dated on the new platform, and they ended up cancelling the game. Some of its work would subsequently be used towards an attempt at a game more similar to Super Mario 64, which became Banjo-Kazooie (1998).[66] Rare Nintendo
Quik the Thunder Rabbit A SNES port of Quik the Thunder Rabbit (1994) was in development, but never released. A playable prototype later surfaced in 2017.[67] Stywox Titus Interactive
Quinty A remake of the Famicom game Quinty (1989), known as Mendel Palace outside Japan, was planned for Japanese distribution via the Nintendo Power service, but was never released. A prototype ROM was later discovered as part of the October 2024 Game Freak leak.[68] Game Freak Nintendo
Radio Flyer A video game adaptation of the 1992 film Radio Flyer was announced, but never materialized.[69] Ocean Software
Railroad Tycoon A version of the 1990 PC release was announced in 1992 for the Sega Genesis and SNES, and present at CES 1993, but neither console version ever released.[70] MPS Labs MicroProse
Rayman Throughout the game's lengthy planning and development period in the late 1980s and early 1990s, the game was planned for a number of platforms that it never released on, including the 32X, SNES, and 3DO Interactive Multiplayer. A SNES prototype of the game was found in 2017.[71][72][73][74] Ubi Soft Ubi Soft
Resident Evil The original Resident Evil (1996) began development on the SNES as a spiritual sequel to Capcom's video game adaptation of the 1989 film Sweet Home. Following the release of the PlayStation, Capcom decided to shift the game's development to the new system, as its greater power and storage capacity would allow them to expand the game's scope.[75] Capcom Nintendo (possible)
River Raid: Mission of No Return A reboot of the Atari 2600 game River Raid (1982) was announced alongside two other Activision reboots, Pitfall: The Mayan Adventure and Kaboom: The Mad Bomber's Return. Though showcased at the 1993 Summer Consumer Electronics Show, only Pitfall was released, with the other two reboots being cancelled.[45][46][47] Activision
Robosaurus A side-scrolling action game based on Robosaurus was annouced in 1992, but failed to materialize.[76] Adrenalin Entertainment THQ
Rocket Knight Adventures A SNES port of Rocket Knight Adventures (1993) was announced, but never released.[77] Konami Konami
Satellite Man A beat-'em-up starring a superhero who utilized the power of satellites was in development, but failed to materialize.[78] T&E Soft
The Shadow A video game adaption of the 1994 film The Shadow was announced for the SNES, Atari Jaguar CD, and the Sega Genesis. The game was scheduled for a November 1994 release, and far enough along to be reviewed by many video game publications, but the game never released due to the commercial failure of the film.[79][56][80] Ocean Software Ocean Software
Shadow Stalker A 2D sidescrolling shooter based around mech combat was shown at Nintendo's 1993 Shoshinkai trade show, but never materialized.[81] Athena
ShadowHawk A video game starring the Image Comics superhero ShadowHawk was in development late in the SNES life cycle, but failed to find a publisher due to the game's violent imagery.[9] Studio e Studio e
Shantae The debut entry in the Shantae series was initially pitched as a game for SNES and PC. After finishing development of Xtreme Sports (2000) for Game Boy Color, the decision was made to develop Shantae for the system using the same engine and tools, eventually releasing in 2002.[82] WayForward Technologies
Socks the Cat Rocks the Hill A platformer staring a cartoon version of Socks, the pet cat of Bill Clinton while the President of the United States, was announced for the SNES and the Sega Genesis, under slightly different names. The game was far enough along to be reviewed by multiple magazines, but the publisher closed before the game could ship, and its release was cancelled. Builds of the SNES version were obtained by collectors in 2011 and 2012; one of these collectors partnered with publisher Second Dimension who, after a Kickstarter campaign in 2016, eventually released an after-market version of the game in 2018.[83] Kaneko
Spellcraft A SNES port of Spellcraft: Aspects of Valor (1992) was far enough along to receive a review in the April 1994 issue of Electronic Gaming Monthly, but was never released.[84] Ybarra Productions ASCII
Steven Seagal is the Final Option A beat-'em-up game featuring the digitized likeness of actor Steven Seagal was announced in 1994, but was never released. A prototype of the game was later found and released online.[85] Riedel Software Productions TecMagik
Super Battletoads A SNES port of the arcade game Battletoads (1994) was in development, but was cancelled following the arcade game's poor sales.[86] Rare Tradewest
Super Shadow of the Beast An enhanced port of Shadow of the Beast (1989) was in development for SNES, but was not approved for release by Nintendo due to the game's violent content.[9] Psygnosis IGS Inc.
Sound Fantasy Interactive media artist Toshio Iwai was invited by Nintendo to convert his installation art piece "Music Insects" into a video game. Initially titled Sound Factory, the game was designed as a music creation tool similar to Mario Paint (1992). While publicly shown at events such as Shoshinkai and set for a 1994 release, the game was cancelled later that year for unknown reasons. A prototype of the game would later surface online in 2015.[87][88][89] Nintendo Nintendo
Super Yoshi no Tamago As part of the October 2024 Game Freak leak, a Nintendo DS prototype was discovered containing a remake of Yoshi (1991). The game's use of "Super" in its title and copyright year of 1995 led many to conclude that the prototype was based on an unreleased Super Famicom version.[90] Ape Inc., Game Freak Nintendo
Survival Arts A conversion of the 1993 arcade game was announced in 1994, but never released.[91] Quietly cancelled by Sammy in 1995.[92][91][92] Scarab Sammy
Thunder in Paradise A SNES adaptation of the Thunder in Paradise TV series, unrelated to the 1995 video game adaptation, was announced in 1994. The co-op action game would have featured multiple gameplay styles, including controlling protagonists Hurricane and Bru in top-down and side-scrolling levels, as well as controlling their boat Thunder in levels using Mode 7 simulated 3D. While no reason for its cancellation was given, the TV series was cancelled after one season shortly following the game's announcement.[93] The Software Toolworks
Transformers A video game based on the Transformers: Generation 2 franchise was planned for release in 1994, and would have featured 3D graphics utilizing the Super FX chip. However, the game was never released.[94][95] Argonaut Games Takara
Wrestlerage A follow-up to WWF WrestleMania and WWF WrestleMania Challenge, Wrestlerage would have been a side-scrolling beat-'em-up starring eight fictional wrestlers. The game was allegedly 60% complete when it was cancelled, due to the uncertain financial prospects of releasing a wrestling game that did not feature any real-life wrestlers.[96] Rare
Yoshitsune Densetsu Yoshitsune Densetsu was an action RPG that told a fictionalized version of the story of Minamoto no Yoshitsune, with events differing depending on which of the four playable characters the player chose. Manga artist Shotaro Ishinomori was said to have been involved in the project, but the game failed to materialize.[97] ASCII

Notes

[edit]
  1. ^ This number is always up to date by this script.

References

[edit]
  1. ^ "CES '93 Report - Gaming On The Horizon: Genesis". GamePro. No. 45. April 1993. pp. 122–125.
  2. ^ "Video Creator Plays 52 Games to Win". The Miami Herald.
  3. ^ Szczepaniak, John (September 2012). "Jim Gregory interview - AKIRA". Archived from the original on January 2, 2014. Retrieved April 11, 2018.
  4. ^ Baird, Scott (December 26, 2019). "Akira's Long-Lost Video Game On Sega Genesis Has Been Discovered". Screen Rant. Valnet, Inc. Archived from the original on 2019-12-28. Retrieved 2020-12-02.
  5. ^ "アルナムの牙~獣族十二神徒伝説~SF". Weekly Famitsu. No. 363. Enterbrain. December 1, 1995.
  6. ^ "ProReviews 53" (PDF). GamePro. No. 53. IDG. December 1993. pp. 33, 80, 172–174.
  7. ^ Squideo, Captain; Larry, Scary; Kyle, Coach; Devon, Dr. (November 1994). "ProReview - Genesis: Knights of the Sky / Beethoven / Barbie's Vacation Adventure /Baby's Day Out". GamePro. No. 64. p. 104.
  8. ^ "Micro Reviews - Genesis: Baby's Day Out / Barbie Vacation Adventure". VideoGames - The Ultimate Gaming Magazine. No. 70. Larry Flynt Publications. November 1994. p. 114.
  9. ^ a b c d Kurland, Daniel (July 23, 2020). "SNES: 10 Rare Super Nintendo Games You Can Only Find On Emulators". Game Rant. Retrieved October 21, 2024.
  10. ^ "Cart Queries". GamePro. No. 70. IDG. May 1995. p. 12.
  11. ^ "Messebericht - Messeneuheiten Für Mega Drive Und Super Nintendo". MAN!AC [de] (in German). No. 1. Cybermedia. November 1993. p. 12. Archived from the original on 2019-01-04. Retrieved 2018-08-14.
  12. ^ Fisher, The King (December 1993). "Genesis ProReview: Beastball". GamePro. No. 53. p. 80. Archived from the original on 2018-08-14. Retrieved 2020-12-04.
  13. ^ "CES Special Report". Nintendo Power. No. 34. March 1992. pp. 112–113.
  14. ^ "Summer CES '92". Nintendo Power. No. 39. August 1992. p. 59.
  15. ^ a b c "Power News: Power Date". Mega Power. No. 16. November 1994. p. 7.
  16. ^ Whyte, Stuart. "Boo!". Stuart Whyte's temporary homepage. Archived from the original on 2002-02-10. Retrieved 2020-12-04.
  17. ^ Amiga One, February 1995, Pages 20-22
  18. ^ Life, Nintendo (April 21, 2015). "Unseen64 Digs Up Some Screens of Brimstone, a Cancelled SNES JRPG From Taito". Nintendo Life. Retrieved October 14, 2024.
  19. ^ "Rage Against the Machine". Nintendo Magazine System. No. 10. EMAP. June 1993. p. 12.
  20. ^ Mean Machines Sega, September 1995, page 14
  21. ^ Nielsen, Martin; Hedger, Greg (September 12, 2003). "CONGO: THE SECRET OF ZINJ - UNRELEASED, FORGOTTEN AND REDISCOVERED..." NESWORLD. Retrieved 2020-12-04.
  22. ^ GamePro, July 1995, page 125
  23. ^ Electronic Gaming Monthly, September 1995", page 30
  24. ^ "Cooly Skunk: How a lost Super NES game was miraculously recovered via satellite download". Eurogamer.net. 26 January 2020.
  25. ^ a b "Short ProShots: Genesis". GamePro. No. 50. September 1993. pp. 119, 121.
  26. ^ "Dragon's Heaven SFC". Comp RPG. No. 17. June 1995. pp. 22–23.
  27. ^ de la Fuente, Derek (July 1992). "Línea directa... Gran Bretaña - Dwagons: Un volcán de emociones". Hobby Consolas (in Spanish). No. 11. Hobby Press. p. 10.
  28. ^ "DynoBlaze Press Release". Archived from the original on 2010-11-20.
  29. ^ Leone, Matt (January 9, 2017). "Final Fantasy 7: An oral history". Polygon. Archived from the original on January 9, 2017. Retrieved March 12, 2024.
  30. ^ Game Players, October 1994, page 11
  31. ^ Shepherd, Stu. "Game Art Zone". The Art of Stu Shepherd. Archived from the original on 2008-02-11. Retrieved 2020-12-05.
  32. ^ "Game Pieces Portfolio: Fireteam Rogue Montage -- 1995 Accolade". Stu Shepherd Art. June 3, 2011. Archived from the original on 2018-09-04. Retrieved 2020-12-05.
  33. ^ "GTE and Nintendo Enter into FX Fighter Partnership Agreement". Electronic Gaming Monthly. No. 68. Sendai Publishing. March 1995. p. 57.
  34. ^ "GTE Interactive Takes FX Fighter to the PC". Electronic Gaming Monthly. No. 73. Sendai Publishing. August 1995. p. 28.
  35. ^ GamePro staff (April 1992). "CES Special Report: Genesis & SNES Games for 1992". GamePro. No. 33. IDG. p. 26. ISSN 1042-8658.
  36. ^ GamePro staff (April 1993). "CES '93 Report: Gaming on the Horizon". GamePro. No. 45. IDG. p. 127. ISSN 1042-8658.
  37. ^ Family Computer Magazine staff (July 14, 1995). "New Game Calendar". Family Computer Magazine (in Japanese). Vol. 14. Tokuma Shoten. p. 175.
  38. ^ Family Computer Magazine staff (February 23, 1996). "New Game Calendar". Family Computer Magazine (in Japanese). Vol. 4. Tokuma Shoten. p. 161.
  39. ^ a b "Overseas ProSpects". GamePro. No. 53. April 1993. pp. 172–174.
  40. ^ "Megadrive Preview: Impossible Mission 2025: The Special Edition". Mean Machines Sega. No. 17. EMAP. March 1994. pp. 108–109.
  41. ^ "Mega Preview - Impossible Mission 2025: The Special Edition". Mega Console [it] (in Italian). No. 3. Futura Publishing. April 1994. pp. 42–43.
  42. ^ Foster, Neil. "Jelly Boy 2". Hardcore Gaming 101. Retrieved November 19, 2024.
  43. ^ "CES Special Report". Nintendo Power. No. 34. March 1992. p. 113.
  44. ^ GamePro, April 1993, page 123
  45. ^ a b "ProNews: Activision Redux". GamePro. No. 48. IDG. July 1993. pp. 150–152.
  46. ^ a b "Replay - Activision's Blast From the Past". VideoGames - The Ultimate Gaming Magazine. No. 58. L.F.P., Inc. November 1993. p. 25.
  47. ^ a b McFerran, Damien (April 1, 2015). "Activision Almost Rebooted the Atari 2600 Classic River Raid on the SNES". NintendoLife. Archived from the original on April 5, 2015. Retrieved February 15, 2024.
  48. ^ Other Stuff: Nintendo News. DieHard GameFan. Volume 3. Issue 6. Number 30. Pg.129. June 1995.
  49. ^ Life, Nintendo (June 14, 2022). "Brand New Details On The Cancelled SNES Kirby Game Have Been Discovered". Nintendo Life. Retrieved October 21, 2024.
  50. ^ Retro Gamer magazine Issue 84: 25 Years of Rare.
  51. ^ Peeples, Jeremy (February 12, 2016). "Lobo's Unreleased SNES Fighting Game Released Online". Hardcore Gamer. Retrieved November 19, 2024.
  52. ^ Mean Machines Sega, April 1995, page 9
  53. ^ "Behind The Scenes On Sensible Software's Unreleased SNES Bomberman Beater - Feature - Nintendo Life". 9 February 2019.
  54. ^ "The Word Is... - Power". Mega Power. No. 10. May 1994. p. 7.
  55. ^ "The Megazone Game Guide". Mega Zone. No. 42. Elwood, Vic.: Megazone Publications. August 1994. p. 19.
  56. ^ a b "News - Front Page: TimeLine". Game Players. No. 45. Signal Research. October 1994. pp. 8–12.
  57. ^ Craddock, David (October 3, 2022). "Mortal Kombat Nitro Developer Remembers the Faster, Bloodier SNES Version That Never Was". IGN. Archived from the original on 2022-10-03. Retrieved 2022-10-03.
  58. ^ Yin-Poole, Wesley (June 1, 2019). "Rare footage of the cancelled Earthbound 64 emerges online". Eurogamer. Archived from the original on February 25, 2024. Retrieved April 23, 2024.
  59. ^ "Are you Tuff Enuff?" (PDF). Computer and Video Games. No. 151. June 1994. p. 34.
  60. ^ Yarwood, Jack (October 12, 2023). "Unreleased SNES Platformer 'Mr. Tuff' Finally Goes On Sale 28 Years Later". Time Extension. Hookshot Media. Archived from the original on 2023-10-13. Retrieved 2023-10-22.
  61. ^ "Taihoman". Electronic Gaming Monthly. No. 69. April 1995. p. 74.
  62. ^ "News: Raving Blinder". Mean Machines Sega. No. 15. EMAP. January 1994. pp. 10–16.
  63. ^ "Sega Pro News Scoop - FrontLine". Sega Pro. No. 31. April 1994. pp. 6–13.
  64. ^ "GameSpy - PreViews: Pinkie / Slicks / Mr Magoo / The Megazone Game Guide". Mega Zone. No. 36. Elwood, Vic.: Megazone Publications. February 1994. pp. 12, 15, 18.
  65. ^ "Previews". Consoles+. No. 1. EMAP. September 1991. p. 17.
  66. ^ Reeves, Ben (October 22, 2012). "Dream Project: The Secret History Of Banjo-Kazooie". Game Informer. Archived from the original on January 13, 2016. Retrieved April 29, 2024.
  67. ^ Life, Nintendo (March 29, 2017). "SNES Prototype Quik The Thunder Rabbit Uncovered". Nintendo Life. Retrieved October 21, 2024.
  68. ^ McFerran, Damien (October 14, 2024). "Unreleased SNES Remake Of Game Freak's Debut Quinty Leaks Online". Time Extension. Retrieved October 14, 2024.
  69. ^ "Pak Watch - CES Special". Nintendo Power. No. 34. March 1992. pp. 112–113.
  70. ^ "News: All Aboard!". MegaTech. No. 3. EMAP. March 1992. p. 10.
  71. ^ "Rayman" (PDF). GamePro. No. 78. IDG. March 1995. p. 142. Archived (PDF) from the original on 13 January 2020. Retrieved 13 August 2020.
  72. ^ "Early Super Nintendo Rayman Prototype Released". 3 July 2017.
  73. ^ "Michel Ancel on Instagram: "Incroyable !!!! We have found the old unique Rayman SNES ROM !!!! It was sleeping for 24 years ..... Time to wake it up !!!!"".
  74. ^ "A Prototype Build of the Never Completed SNES Rayman Game is Now on the Internet". 3 July 2017.
  75. ^ Reeves, Ben (4 December 2017). "Resident Evil Was Originally In Development For The SNES". Game Informer. Archived from the original on December 4, 2017. Retrieved 21 March 2024.
  76. ^ "Pak Watch". Nintendo Power. No. 26. May 1992. p. 113.
  77. ^ "Pak Watch - CES Special". Nintendo Power. No. 46. March 1993. p. 112.
  78. ^ "スー バーNES 出 展 新作 完 王 ガ". Micom BASIC Magazine (in Japanese). No. 129. The Dempa Shimbunsha Corporation. March 1993. p. 218.
  79. ^ "I'll Be There, Around Every Corner In Every Room As Inevitable As Your Guilty Conscience - The Shadow". Computer and Video Games. No. 156. November 1994. p. 27.
  80. ^ Brømba (January 1995). "Konsolowy Świat - Wieści ze świata grania". Top Secret (in Polish). No. 34. Bajtek Publishing House. p. 57.
  81. ^ "The Nintendo Shoshinkai". Electronic Gaming Monthly. No. 51. Sendai Publishing. October 1993. p. 219.
  82. ^ Harris, Craig (December 9, 2000). "An Interview with Shantae's Designer". IGN. Retrieved October 14, 2024.
  83. ^ McFerran, Damien (October 11, 2016). "Lost SNES Game Socks The Cat Hits Kickstarter". Nintendo Life. Retrieved November 20, 2024.
  84. ^ "Review Crew: Spellcraft". Electronic Gaming Monthly. No. 57. EGM Media, LLC. April 1994. p. 38.
  85. ^ Chalk, Andy (January 6, 2023). "Awesome Games Done Quick 2023 features Steven Seagal beating up guys real fast in a never-released game". PCGamer. Retrieved November 19, 2024.
  86. ^ "The Unconverted: Arcade Games that Never Made It Home – Battletoads". Retro Gamer (86): 82. February 2011.
  87. ^ "International Outlook". Electronic Gaming Monthly. Vol. 7, no. 9. September 1994. p. 68.
  88. ^ Brown, Azby (May 1997). "Portrait of the Artist as a Young Geek". Wired. Vol. 5, no. 5. Archived from the original on June 1, 2013. Retrieved November 28, 2015.
  89. ^ Priestman, Chris (April 10, 2015). "Vaporware SNES Music Creation Tool Sound Fantasy Released Publicly". Siliconera. Retrieved November 25, 2015.
  90. ^ McFerran, Damien (October 16, 2024). "Unreleased Yoshi's Egg Remake For Nintendo DS Breaks Cover Online". Time Extension. Retrieved October 17, 2024.
  91. ^ a b LaMancha, Manny (February 1994). "Hot At The Arcades: Survival Arts (By American Sammy)". GamePro. No. 56. p. 33.
  92. ^ a b A. Navarro, Nathan A.; Lee, Bruised; Brady, Jim; Devon, Doctor (February 1996). "Cart Queries". GamePro. No. 89. p. 13.
  93. ^ "Thunder in Paradise". Electronic Gaming Monthly. No. 63. October 1994. p. 116.
  94. ^ McFerran, Damien (November 3, 2015). "No, SNES Super FX Title Vortex Was Never A Transformers Game". Nintendo Life. Retrieved December 5, 2021.
  95. ^ Gasking, Frank (February 24, 2021). "Transformers (SNES)". Games That Weren't. Retrieved October 14, 2024.
  96. ^ Extension, Time (April 29, 2024). "The Inside Story Of Rare's Wrestlerage, The Lost SNES WWF Game That Evolved Into Killer Instinct". Time Extension. Retrieved October 24, 2024.
  97. ^ Chonosuke, Kujiratake (March 22, 2022). Super Famicom & Game Boy Cancelled Game Encyclopedia. p. 33. ISBN 9784866733043.