Rockstar Games: Difference between revisions
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{{Infobox company |
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| name = Rockstar Games, Inc. |
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| logo = [[File:Rockstar Games logo.svg|200px|Rockstar Games' present logo. Its design is used, with different color schemes, by all Rockstar Games studios.]] |
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| caption = |
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| type = [[Subsidiary]] of [[Take-Two Interactive]] |
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| predecessor = BMG Interactive |
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| foundation = 1998 |
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| location_city = {{nowrap|[[New York City]], [[New York]]}} |
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| location_country = United States |
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| key_people = [[Sam Houser]] (President)<br />[[Dan Houser]] (Vice President) |
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| num_employees = 900+ <small>([[#Current studios|8 studios]])</small><ref>{{cite web |url=https://www.youtube.com/watch?v=l_R_XOZKiHU |title=Fellowship in 2014 - Rockstar Games |author=[[British Academy of Film and Television Arts]] |publisher=[[YouTube]] |date=12 March 2014 |accessdate=13 March 2014 }}</ref> |
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| industry = [[Video game industry|Video games]] |
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| products = [[List of Take-Two Interactive video games|List of Rockstar Games products]] |
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| owner = Take-Two Interactive |
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| parent = Take-Two Interactive |
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| homepage = [http://www.rockstargames.com/ www.rockstargames.com] |
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}} |
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'''Rockstar Games''' is a <!--Do not add a nationality, see talk.--> [[Multinational corporation|multinational]] video game developer and publisher based in New York City, owned by [[Take-Two Interactive]] following its purchase of British video game publisher BMG Interactive.<ref>{{cite web|url=http://designmuseum.org/design/rockstar-games|title=Rockstar Games Multimedia Designers|accessdate=March 24, 2013}}</ref> The publisher are known for the ''[[Grand Theft Auto (series)|Grand Theft Auto]]'', ''[[Max Payne (series)|Max Payne]]'', ''[[L.A. Noire]]'', ''[[The Warriors (video game)|The Warriors]]'', ''[[Bully (video game)|Bully]]'', ''[[Manhunt (series)|Manhunt]]'', ''[[Midnight Club]]'', ''[[State of Emergency (video game)|State of Emergency]]'', and ''[[Red Dead]]'' games as well the use of open world, free roaming settings in their games. It comprises studios that have been acquired and renamed as well as others that have been created internally. While many of the studios Take-Two Interactive has acquired have been merged into the Rockstar brand, several other recent ones have retained their previous identities and have become part of the company's [[2K Games]] division. The Rockstar Games label was founded in New York City in 1998<ref name=Founded>{{cite web|url=http://www.rockstargames.com/#/?lb=/corpinfo|title=Rockstar Games Corporate Info|accessdate=March 24, 2013}}</ref> by the [[United Kingdom|British]] [[video game producer]]s [[Sam Houser]], [[Dan Houser]], Terry Donovan, Jamie King and Gary Foreman.<ref>{{citation|author=Laura Avery|year=2005|title=Newsmakers: the people behind today's headlines: 2004 cumulation|page=212|publisher=Gale Research|publication-date=2005|separator=.|postscript=.}}</ref> |
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The main headquarters of Rockstar Games (commonly referred to as '''Rockstar NYC''')<ref>{{cite web | url=https://www.rockstargames.com/jobs/openings/rockstar-nyc | title=Rockstar NYC Job openings | publisher=Rockstar Games | accessdate=April 5, 2013}}</ref> is located on Broadway in the [[SoHo]] neighborhood of New York City, part of the Take-Two Interactive offices. It is home to the marketing, public relations and product development departments.{{cn|date=November 2013}} |
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As of February 2014, Rockstar Games titles have shipped more than 250 million copies. The largest franchise being the ''[[Grand Theft Auto (series)|Grand Theft Auto]]'' series which alone have shipments of at least 157.5 million.<ref>{{cite web|url=http://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/|title=Rockstar titles have now shipped 250 million copies to date|publisher=[[Gamespot]]|date=February 4, 2014|accessdate=February 7, 2014}}</ref> In March 2014, Rockstar Games received the BAFTA Fellowship at the [[British Academy Video Games Awards]].<ref>[http://www.bbc.co.uk/news/technology-26417488 "Bafta fellowship for Rockstar Games" ]. BBC News. Retrieved 14 March 2014</ref> |
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==Company philosophy== |
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In October 2011, Rockstar creative vice president Dan Houser told ''[[Famitsu]]'' that Rockstar is intentionally avoiding developing in the [[first-person shooter]] genre. "We're deliberately avoiding that right now", he said, according to a [[1UP.com]] translation. "It's in our DNA to avoid doing what other companies are doing. I suppose you could say that ''[[Max Payne 3]]'' is something close to an FPS, but there are really unique aspects to the setting and gameplay there, too, not just in the story. You have to have originality in your games; you have to have some kind of interesting message. You could say that the goalpoint of Rockstar is to have the players really feel what we're trying to do". Houser went on to say that Rockstar has "made new genres by ourselves with games like the ''GTA'' series. We didn't rely on testimonials in a business textbook to do what we've done. I think we succeeded precisely because we didn't concentrate on profit... If we make the sort of games we want to play, then we believe people are going to buy them."<ref>{{cite web|last=Ivan|first=Tom|title=Rockstar 'deliberately avoiding' FPS genre|url=http://www.computerandvideogames.com/324054/rockstar-deliberately-avoiding-fps-genre/|publisher=ComputerAndVideoGames}}</ref> |
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==Studios== |
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===Current studios=== |
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{|class="wikitable" |
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|- |
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! style="width:5%;"| Logo |
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! style="width:15%;"| Name |
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! style="width:10%;"| Location |
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! style="width:8%;"| Years as Rockstar division |
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! Notes |
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|[[File:Rockstar Japan logo.svg|50px]] || [[Rockstar Japan]] || [[Tokyo]], [[Japan]] || 2005–present || Responsible for localisation of Rockstar titles in Japan. |
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|[[File:Rockstar Leeds logo.svg|50px]] || [[Rockstar Leeds]] || [[Leeds]], [[England]] ||2004–present || Previously known as Mobius Entertainment, they created ''[[Grand Theft Auto: Liberty City Stories]]'' and ''[[Grand Theft Auto: Vice City Stories|Vice City Stories]]'' for the [[PlayStation Portable]], ''[[Max Payne]]'' for the [[Game Boy Advance]], ''[[Grand Theft Auto: Chinatown Wars]]'', and the music game ''[[Beaterator]]''. The studio's most recent work is the [[Microsoft Windows]] version of ''[[L.A. Noire]]''. |
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|- |
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|[[File:Rockstar Lincoln logo.svg|50px]] || [[Rockstar Lincoln]] || [[Lincoln, England|Lincoln]], England || 1999–present || Quality assurance and localisation, previously known as Tarantula Studios. |
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|- |
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|[[File:Rockstar London logo.svg|50px]] || [[Rockstar London]] || [[London]], England || 2005–present || Formed in November 2005. Took over development of ''[[Manhunt 2]]'' after Rockstar Vienna closed and developed the portable adaptation of ''[[Midnight Club: Los Angeles]]'', Midnight Club LA Remix. |
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|[[File:Rockstar New England logo.svg|50px]] || [[Rockstar New England]] || [[Andover, Massachusetts]] || 2008–present || Acquired on April 4, 2008 and was previously known as Mad Doc Software. They developed the Wii, Xbox 360, and PC ports of ''[[Bully (video game)|Bully]]''.<ref name="RockstarGamesMerge">{{cite web|url=http://www.rockstarwatch.net/news/378/Rockstar-Acquires-Mad-Doc-Software/|title=Rockstar Acquires Mad Doc Software|publisher=RockstarWatch|accessdate=April 4, 2008}}</ref> |
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|[[File:Rockstar North logo.svg|50px]] || [[Rockstar North East]] || [[Hartlepool]], [[England]] || 1999–present || Founded in 1988 as DMA Design, they are famous for the ''[[Grand Theft Auto (series)|Grand Theft Auto]]'' and ''[[Manhunt (series)|Manhunt]]'' franchises, as well as the original ''[[Lemmings (video game)|Lemmings]]'' games. |
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|[[File:Rockstar San Diego logo.svg|50px]] || [[Rockstar San Diego]] || [[Carlsbad, California]] || 2003–present || Previously known as Angel Studios, they developed the [[Rockstar Advanced Game Engine|RAGE]] engine, ''[[Red Dead Revolver]]'' and ''[[Red Dead Redemption]]'', the ''[[Smuggler's Run]]'' series, the first two ''[[Midtown Madness (series)|Midtown Madness]]'' games and the ''[[Midnight Club]]'' series. |
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|[[File:Rockstar Toronto logo.svg|50px]] || [[Rockstar Toronto]] || [[Oakville, Ontario]] || 1999–present || Previously known as Rockstar Canada. Their most well-known work is ''[[The Warriors (video game)|The Warriors]]'', an adaptation of the [[The Warriors (film)|cult classic film]] and the PC version of ''[[Grand Theft Auto IV]]'' and ''[[Grand Theft Auto: Episodes from Liberty City]]''. |
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|} |
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===Former studios=== |
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{|class="wikitable" |
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! style="width:5%;"| Logo |
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! style="width:15%;"| Name |
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! style="width:10%;"| Location |
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! style="width:8%;"| Years as Rockstar division |
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! Notes |
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|[[File:Rockstar Vancouver logo.svg|50px]] || [[Rockstar Vancouver]] || [[Vancouver]], [[British Columbia]] || 2002–2012 || Previously known as Barking Dog Studios, they created the [[PlayStation 2]] title ''[[Bully (video game)|Bully]]'' and the third game in the ''[[Max Payne (series)|Max Payne]]'' series, ''[[Max Payne 3]]''. Vancouver merged with Rockstar Toronto in 2012.<ref>{{cite web|url=http://www.rockstarwatch.net/news/1232/Rockstar-Vancouver-merges-with-Rockstar-Toronto-and-expands/|title=Rockstar Vancouver merges with Rockstar Toronto and expands|author=Jared Linwood|publisher=RockstarWatch|date=July 9, 2012|accessdate=July 9, 2012}}</ref> |
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|[[File:Rockstar Vienna logo.svg|50px]] || [[Rockstar Vienna]] || [[Vienna]], [[Austria]]|| 2003–2006 || Previously known as Neo Software; closed on May 11, 2006.<ref>{{cite web|url=http://www.intelligent-artifice.com/2006/05/rockstar_vienna.html|title=Rockstar Vienna closes its doors|author=Jurie Horneman|publisher=Intelligent Artifice|date=May 11, 2006|accessdate=April 21, 2007}}</ref> They ported the ''[[Max Payne (series)|Max Payne]]'' series to consoles, and created some of ''[[Manhunt 2]]'' before being closed down. |
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==Technology== |
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===RAGE=== |
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{{Main|Rockstar Advanced Game Engine}} |
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Rockstar Games have developed their own game engine called the Rockstar Advanced Game Engine (RAGE) to facilitate game development on the [[PlayStation 3]], [[Xbox 360]], [[Microsoft Windows|Windows]], [[Mac OS X|Mac]] and [[Wii]] systems. |
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===Social Club=== |
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{{Main|Rockstar Games Social Club}} |
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The Rockstar Games Social Club is an online gaming service created by Rockstar for use with their games. |
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==External developers== |
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* [[Edge of Reality]] developed ''[[Monster Truck Madness 2|Monster Truck Madness 64]]''. |
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* [[Underground Development|Z-Axis]] developed ''[[Thrasher: Skate and Destroy|Thrasher presents Skate and Destroy]]''. |
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* Opus in collaboration with [[ASCII (company)|ASCII Entertainment]] developed ''Surfing H3O''. |
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* [[Bungie]] developed the game ''[[Oni (video game)|Oni]]'' for Windows and Macintosh, which was then ported by Rockstar to the PS2 and published by them. Before Bungie was bought by Microsoft, their breakthrough product, ''[[Halo: Combat Evolved|Halo]]'', was planned for release on video game consoles with Rockstar as publisher.<ref>{{cite web |title=Take-Two Interactive Software, Inc. to Acquire 19.9% Interest in Bungie Software Products Corporation.|url=http://www.thefreelibrary.com/Take-Two+Interactive+Software,+Inc.+to+Acquire+19.9%25+Interest+in...-a055428766|publisher=Take-Two Interactive Software}}</ref> |
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* [[VIS Entertainment]] in collaboration with Dubtitled Entertainment is known for developing the ''[[State of Emergency (video game)|State of Emergency]]'' game. |
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* [[Capcom]] had early development in Rockstar San Diego's ''[[Red Dead Revolver]]'' and previously owned the Japanese distribution rights to the ''[[Grand Theft Auto (series)|Grand Theft Auto]]'' franchise. |
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* [[Backbone Entertainment|Digital Eclipse Software]] collaborated with Rockstar North while developing ''[[Grand Theft Auto (Game Boy Advance)|Grand Theft Auto Advance]]''. |
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* [[Remedy Entertainment]] developed ''[[Max Payne]]'' and ''[[Max Payne 2: The Fall of Max Payne]]''. |
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* [[Team Bondi]] an Australian independent gaming developer who developed ''[[L.A. Noire]]'' with Rockstar. |
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* War Drum Studios ported ''Grand Theft Auto III''<ref name="WDSGTA3port">{{cite web|url=https://itunes.apple.com/ca/app/grand-theft-auto-3/id479662730?mt=8|title=Grand Theft Auto 3 for iPhone, iPod touch, and iPad on the iTunes App Store|work=[[Apple Inc.]]|accessdate=22 October 2012}}</ref> ''Grand Theft Auto: Vice City'' and ''Max Payne''<ref name="paynemobile">{{cite web|url=http://www.joystiq.com/2012/04/12/psa-max-payne-mobile-now-available/|title=PSA: Max Payne Mobile now available | work=[[Joystiq]] |accessdate=22 October 2012}}</ref> to the [[iOS]] and [[Android (operating system)|Android]] platforms. |
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* [[Image Metrics]] has done most of the facial animation in many of Rockstar's games. |
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==Films== |
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{| class="wikitable" |
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! Films !! Release !! Genre |
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| ''[[The Football Factory (film)|The Football Factory]]''<sup>1</sup> || 2004 || Drama |
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| ''[[Grand Theft Auto: San Andreas#The Introduction|Grand Theft Auto: San Andreas - The Introduction]]'' || 2004 || Drama |
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| ''[[Sunday Driver (film)|Sunday Driver]]''<sup>1</sup> || 2005 || Documentary |
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| ''[[Red Dead Redemption#Film|Red Dead Redemption: The Man from Blackwater]]'' || 2010 || Drama |
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| colspan="11" style="font-size:90%; background:#fff;"| '''Notes''' |
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# Rockstar Games is credited as executive producers. |
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In 2011, Rockstar Games trademarked '''Rockstar Films'''.<ref>{{cite web|last=McElroy|first=Justin|title=Report: Rockstar Films trademarked by Rockstar Games|url=http://www.joystiq.com/2011/07/07/report-rockstar-films-trademarked-by-rockstar-games/|publisher=Joystiq}}</ref> |
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==References== |
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{{Reflist|2}} |
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==External links== |
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* {{official|http://www.rockstargames.com/}} |
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{{Rockstar Games}} |
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{{Take-Two Interactive}} |
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[[Category:Companies established in 1998]] |
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[[Category:Rockstar Games| ]] |
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[[Category:Video game companies of the United States]] |
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[[Category:Video game development companies]] |
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[[Category:Video game publishers]] |
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[[Category:Companies based in New York City]] |
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[[Category:Multinational companies headquartered in the United States]] |