Jump to content

Unreal Tournament

This is a good article. Click here for more information.
From Wikipedia, the free encyclopedia
(Redirected from Unreal tournament)

Unreal Tournament
Developer(s)Epic Games[a]
Digital Extremes
Publisher(s)GT Interactive (Win)
Epic Games (Linux)[2]
MacSoft (Mac OS)
Infogrames (PS2/Dreamcast)
Designer(s)
Programmer(s)
Artist(s)Shane Caudle
Composer(s)
SeriesUnreal
EngineUnreal Engine 1[5]
Platform(s)Windows, Linux, Classic Mac OS, PlayStation 2, Dreamcast
ReleaseWindows
  • NA: November 22, 1999[1]
  • EU: December 3, 1999
Linux
  • WW: November 23, 1999[2]
Classic Mac OS
PlayStation 2
  • NA: October 26, 2000
  • EU: April 20, 2001
Dreamcast
  • NA: March 13, 2001
  • EU: June 29, 2001
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Unreal Tournament is a first-person arena shooter video game developed by Epic Games and Digital Extremes. The second installment in the Unreal series, it was first published by GT Interactive in 1999 for Windows, and later released on the PlayStation 2 and Dreamcast by Infogrames in 2000 and 2001, respectively. Players compete in a series of matches of various types, with the general aim of out-killing opponents. The PC and Dreamcast versions support multiplayer online or over a local area network. Free expansion packs were released, some of which were bundled with a 2000 re-release: Unreal Tournament: Game of the Year Edition.

Powered by the Unreal Engine, Unreal Tournament received universal acclaim, often being considered one of the greatest video games ever made, with reviewers praising the graphics, level design and gameplay, though the console ports were noted for having limitations. The design of the game shifted the series' focus to competitive multiplayer action with the releases of sequels Unreal Tournament 2003 in 2002, Unreal Tournament 2004 in 2004, and Unreal Tournament 3 in 2007. In 2014, a pre-alpha version of a new game in the series was released titled simply Unreal Tournament. In 2017, Epic cancelled the game.

Gameplay

[edit]
A typical game of Domination in progress

Unreal Tournament is an arena first-person shooter, with head-to-head multiplayer deathmatches being the primary focus of the game. The single-player campaign is a series of arena matches played with bots, where the player competes for the title of Grand Champion.[6] The player moves up the tournament ladder in order to challenge the current champion, Xan Kriegor, a mysterious being with exceptional skill.[7] Also available is a practice mode, in which, as its name implies, the player practices a match. Match settings (such as score and time limits) can be customized. Also available are "mutators", which drastically alter gameplay aspects, such as "InstaGib", which makes players compete with instant-kill Shock Rifles instead of the normal weapons.[8] Weapons include the Enforcer, the Rocket Launcher and the Ripper, which fires ricocheting blades. Each weapon has two firing modes which have different effects: for example, Rippers can also fire non-ricocheting blades that explode on impact. A special weapon is the Redeemer, which fires a miniature nuke and causes a large and powerful explosion.[9]

Items such as body armor (which reduces damage taken), health packs (which heal players) and damage amplifiers are scattered across levels.[10] Levels are set in a variety of environments, including spaceships, outposts and buildings like castles and monasteries.[11] Many contain features such as elevators (lifts) and teleporters and obstacles such as water and lava.[12] The game is backwards compatible with the majority of Unreal multiplayer maps.[13] The PC version includes a level editor in which players can create their own levels,[14] and the PlayStation 2 version supports the use of a USB keyboard and mouse, enabling players to play in a similar manner to the PC version.[15]

For team matches, bots are used to fill the roles of the player's teammates. The player can choose the bots' skill level or have it automatically adjust to the player's performance. Bots can be further customized by changing attributes such as names, appearance and weapon preferences.[16] In team matches, players can give orders to bots on their team.[17] The PC version supports multiplayer mode over the internet or a local area network (the original Unreal was mainly a single-player game).[18][19]

Game types

[edit]
  • Assault: This game type is played with two teams, one assaulting a "base" and the other defending it. The map is set up with objectives which the attacking team must complete (usually in sequence) such as shutting down a power generator, or entering an area. The team who first attacks then defends, and attempts to defend for the entire time they attacked. If they accomplish this, they win. If the team defending first assaults the base faster than the other team, they win. If both teams defend for the maximum amount of time the match is a tie.[20] The Dreamcast version does not feature this mode.[21]
  • Capture the Flag: Players compete to capture the other team's flag and return it to their base. Competitive teams must use a great deal of teamplay. Both teams must defend the base from incoming attackers and get into the other team's base, take their flag and return to base.[22]
  • Deathmatch: A classic every-man-for-himself player vs. player combat. The objective is to out-kill all opposing players.[23]
  • Domination: Two teams compete to control various control points to earn points. Standard maps contain three control points. Control of these points is initially accomplished through occupation (physically occupying the space), but control of a point continues until a player from another team occupies the space. The first team to reach the point limit, or that has the most points when a time limit has expired, wins.[24]
  • Last Man Standing: Similar to Deathmatch, the player's objective is to remain alive longer than their opponents, putting an emphasis on number of deaths rather than kills. Players start with all weapons (except the Redeemer) fully loaded and have a set number of lives. Power-ups, including health and ammunition packs, are unavailable. Once a player runs out of lives, they lose.[25]
  • Team Deathmatch: Up to four teams compete to out-kill the opposing teams.[23]

Four "bonus packs" were released, each adding maps, characters, or features. For example, Bonus Pack 1 adds "relics" as mutators.[26] Relics are special items that grant a significant advantage to their holder. They include (but are not limited to), the Relic of Vengeance, which creates an explosion when its holder dies, the Relic of Regeneration, which regenerates the health of the holder, and the Relic of Redemption, which makes its holder respawn elsewhere with full health and weapons intact when they would normally die.[27][28] Bonus Pack 4 adds a new version of Xan Kriegor.[29]

Plot

[edit]

During the Human–Skaarj war, the New Earth Government was formed. Mining was the primary method of financing the war, but was unpopular with the working class, who grew weary of the working conditions and the war. The humans were losing the war, and riots broke out. The Terran system was surrounded by Skaarj forces, but a government team destroyed their mothership, and the Skaarj withdrew. Afterward, revolts and violence among the mining colonies were on the increase, and efforts to deal with them were unsuccessful. The government then came up with the idea of giving the violence an outlet instead. "Consensual murder" was legalized in the year 2291, enabling people to fight to the death under organized conditions. The Liandri Mining Corporation worked with the government and organized leagues and public exhibitions. Soon, these matches became more profitable than mining, and Liandri formed a professional league to compete in a "Grand Tournament", the most popular event in the sport. The game takes place in 2341, fifty years after the fights were first legalized.[30]

Development

[edit]
Cliff Bleszinski (pictured) and James Schmalz were the lead designers of their respective companies and contributed significantly to the final game content.[31]

With a budget of $2 million, using 350,000 lines of C++ and UnrealScript, Unreal Tournament took around a year and a half to develop.[31] When Unreal (the first installment of the Unreal series) was released in May 1998, it was well received by the press, but it soon became apparent that the quality of the network code used for multiplayer matches was hampering the game's further success. In the months following Unreal's release, improving the game's multiplayer part became the top priority of the development team.[32] Epic Games started considering an official expansion pack intended to improve the network code while also featuring new maps and other gameplay elements.[31]

The team began work on the expansion in summer 1998, but the task became complicated by Epic's organizational structure. During the development of Unreal, the team members at Digital Extremes were working in Ontario, Canada, while the members at Epic were based in North Carolina, United States, requiring regular travel to Ontario. To remedy this, Epic decided to centralize the teams in Raleigh, North Carolina, and by September, work on the expansion could begin. Lead programmer Steve Polge set about laying the foundations for the new game types, such as Capture the Flag and Domination, and level designers created the first round of maps for testing. The content grew quickly, and soon the team realized that it had underestimated the task. In November, after a meeting with publisher GT Interactive, Mark Rein suggested releasing the work as a stand-alone game instead of an expansion. The team was reticent at first, but soon accepted the idea, and in December the game became known internally as Unreal: Tournament Edition.[31]

The development team for Unreal Tournament consisted of around 16 people.[31] Most team members had worked on Unreal, though Epic hired a number of new developers to reinforce the team. Programmer Brandon Reinhart was one such hire, joining Epic in August 1998 to help with the support of Unreal and the development of Unreal Tournament. That December, Reinhart discovered an Unreal mod called UBrowser, which provided a new user interface for finding multiplayer matches. After showing it to James Schmalz, the lead designer at Digital Extremes, Schmalz decided to hire the mod's author, Jack Porter. After only a few weeks Porter was already working with the team, replacing the game's existing menu system with his new interface.[31] Epic founder Tim Sweeney worked on improving the networking code along with Steve Polge, who also wrote code for AI, player physics and general gameplay.[31][33] Erik de Neve was responsible for the LOD character rendering, and various extra optimizations.[34]

During the game's development, the team lacked artists. The art director at Epic Games, Shane Caudle,[35] and the artists at Digital Extremes could not make enough new textures because of the amount of diversity in characters and maps. To help with the skin and texture production, Epic contracted Steve Garofalo.[31] The game's level and content management program, UnrealEd, was written in Visual Basic and considered buggy, but no one had time to fix it. The game engine had an object-oriented design, and the scripting language, UnrealScript, was considered to be more like Java. The modularity of the object-oriented design meant that programmers could make large changes without affecting other parts of the game. Other tools used during development included Microsoft Visual Studio and 3D Studio Max.[31] All of the weapon sound effects were created by Sonic Mayhem.[36] The soundtrack for the game, which employed the system of module files,[37] was written by Alexander Brandon, Michiel van den Bos, Andrew Sega, Dan Gardopee, Peter Hajba and Tero Kostermaa.[38][39] Unreal Tournament had support for the EAX Version 2.0 3D positional audio technology by Creative Labs and A3D 2.0 HRTF technology by Aureal Semiconductor out of the box.[40]

In 1999, Epic Games released a playable demo on September 16.[33] This version of the demo was only compatible with Glide-based accelerators.[41] An updated demo version, with support for OpenGL and Direct3D cards, was released on September 28.[42] Unreal Tournament went gold (became ready for release) on November 16,[1][43] shipping a few days later on November 22. The Mac version went gold on December 15.[44] The Dreamcast version was developed by Secret Level, who had to drop Assault mode, along with many larger maps, due to the Dreamcast having insufficient memory.[21] Linux port of Unreal Tournament was also in development.[45] The goal of the project was to improve the quality of the Linux port of the game as well as strengthen the mod authoring community and teach Epic about open source projects.[45] In 2000, Loki Software made an exclusive agreement with Epic Games to maintain and support the Linux version of Unreal Tournament, offering new features, addressing any technical issues and achieving revision parity with the Windows version.[46] Bonus Pack 1 was released on February 25, 2000.[47] Unreal Tournament was re-released in fall (autumn) 2000 as Unreal Tournament: Game of the Year Edition, which includes the first three bonus packs and mods such as Rocket Arena, a one-on-one combat mode.[48][49][50]

Reception

[edit]

In the United States alone, Unreal Tournament sold 100,998 copies by the end of 1999, according to PC Data.[101] The game's sales in the country reached 128,766 copies, for revenues of $5.42 million, by early 2000. This placed it behind competitor Quake III: Arena over the same period.[102] From January through October 2000, Unreal Tournament sold 234,451 units and earned $8.94 million in the region.[103] The game ultimately received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[104] indicating sales of at least 100,000 copies in the United Kingdom.[105] By November 2001, Unreal Tournament's total sales were close to 2 million units.[106]

Upon its release, Unreal Tournament received universal acclaim from critics, earning an overall score of 92 out of 100 on aggregate review website Metacritic.[51] Similarly, Unreal Tournament earned an overall score of 94% on the video gaming review aggregator GameRankings.[100] Mainstream press reviews lauded the title for its graphics, gameplay and level design, with Computer and Video Games calling it "a technical and game-playing marvel".[56] In March 2000, Unreal Tournament was second on a list of best-selling games in Computer Dealer News trade magazine,[107] but the development team believed sales would have been higher if the game was released in October 1999.[31]

Jeff Gerstmann of GameSpot praised the graphics, multiplayer gameplay, weapons, and level design.[68] The game was similarly reviewed by GameSpy, who stated that the title raised the bar for first person multiplayer games.[71] British magazine PC Zone was pleased with the "very intelligent" bots, but criticized the "truly terrible" music.[14] AllGame complimented the addictiveness of Assault mode, and the game's replay value, calling it "a glowing, shining beacon in a sea of multi-player games".[54] Computer and Video Games found the game to have an "excellent" single-player mode, adding that with an average AI skill the player will "progress with little serious effort, taking a thrilling ride through spectacularly atmospheric levels and increasing numbers of opponents".[56] Eurogamer echoed that sentiment, and commented that the game is playable on low-end systems.[59]

Writing for GamePro, Nash Werner said the multiplayer flexibility was "immense", adding that mutators like low gravity, Sniper Arena and Chainsaw Melee "change everything about the way deathmatch is played".[66] Game Revolution agreed and praised the bots and maps, although it complained that player models were not particularly varied and that the game was not "as visually appealing as the original Unreal".[61] IGN stated that Unreal Tournament received the highest ever score at the time of their review, describing the game as nearly flawless.[74] British magazine PC Gamer complimented the artificial intelligence,[82] and its American counterpart did the same to the game's "gorgeous" graphics and "incredible" editing tools.[83] Computer Games Strategy Plus described the artificial intelligence as "outstanding", and commented that the Domination and Assault modes add interest.[86] The Electric Playground, who rated the game 10 out of 10, praised the "innovative" level design,[87] while Computer Gaming World gave it five stars out of five, saying that Unreal Tournament redeemed both Epic and the Unreal franchise to action gamers.[55]

The Macintosh version of Unreal Tournament was equally praised. IGN enjoyed the "perfect" gameplay and multiplayer options, but criticized the high system requirements and the user interface. Nevertheless, the game was described as "the must have title" for Mac.[75] Happy Puppy described the game as "king of deathmatch" due to its "incredible value" gaming and "amazing" variety.[92] Inside Mac Games praised the replay value, but criticized the high system requirements.[94] In December 1999, Unreal Tournament was inducted into the Macworld Hall of Fame.[97]

Reviewing the Dreamcast version, Gamezilla complimented the sound, but criticized the graphics and lack of a plot.[91] Happy Puppy described the game as "intensely fun", but criticized the "mediocre" sound.[93] Edge criticized the lack of Assault mode.[58] The British Dreamcast Magazine (not to be confused with the Official Dreamcast Magazine or DC-UK) was ambivalent to the port's gameplay, visuals and sounds, noting its "blasting" action and the removal of online multiplayer from the European version of the game.[95] GameSpy cited both slow framerate speeds and low sound quality as problems with the Dreamcast version.[73] Scott Steinberg of Maxim rated the game 4 out of 5 stars, labeling it as a "stone-cold killer" that "runs like Carl Lewis on a Jolt Cola binge" while noting its "surprisingly workable" standard game pad controls.[96]

The PlayStation 2 release did not fare as well as the PC and Dreamcast versions.[52] GameSpy criticized the graphics of the PS2 version, calling it "uninspired".[72] Its conclusion said about sluggish gameplay, somewhat washed out colors and textures.[72] IGN praised the replayability, and stated that the sound is faithful to the PC version.[76] Gamezilla criticized the PlayStation 2 version's lack of multiplayer support compared to the PC version along with Game Informer,[90] who said despite its flaws, the game "holds its own as one of the best FPSs out there".[60] On the other hand, the port scored 3 out of 10 in the television show The Electric Playground, with the reviewer lauding the audio and graphics but feeling that the controls could have been better implemented.[88]

In addition to receiving Eurogamer's first-ever perfect score, Unreal Tournament was named by the site one of the best games of 1999.[108] Launch editor John Bye chose the shooter as the game of the past decade (1999–2009) and said: "Unreal Tournament is one of the few games in the early days of Eurogamer that I kept going back to months after I'd finished reviewing it, a game that I played to unwind after a long day playing other games. Whether it was trying to break the one-minute barrier in the speed running mayhem of Assault mode, battling back and forth amongst the alleyways of Domination, or dropping shrapnel shells at people's feet with the wonderfully chunky flak cannon in a fast and furious free-for-all deathmatch, Unreal Tournament was an endless source of entertainment".[109] In 2004, Unreal Tournament was inducted into the Computer Gaming World Hall of Fame.[110] Unreal Tournament was a nominee for PC Gamer US's 1999 "Best Action Game" and "Best Multiplayer Game" awards, which went to Tom Clancy's Rainbow Six: Rogue Spear and Team Fortress Classic, respectively. They called it "a brilliant multiplayer game that blew its main rival Quake III away with awesome bots, graphics, game types and online functionality".[111] Unreal Tournament was named as a finalist by the Academy of Interactive Arts & Sciences for "Game of the Year", "Computer Game of the Year", "Computer Action Game of the Year", and won "Outstanding Achievement in Visual Engineering" at the 3rd Annual Interactive Achievement Awards.[112][113][114] The Dreamcast version Unreal Tournament was a finalist for "11th Annual GamePro Readers' Choice Awards" for "Best Combat Game of The Year", but lost to Halo: Combat Evolved for Xbox.[115][116]

In 2011, G4tv included two maps from this game, Facing Worlds and DM-Deck 16, in its list of the "Most Influential FPS Multiplayer Maps Ever".[117] In 2013, PC Gamer labeled the Flak Cannon the greatest gun in PC gaming.[118] In 2014, Complex magazine placed Unreal Tournament as number three on its list of "The 50 Best First Person Shooters Of All Time",[119] while Moviepilot placed it as number two on its list of "The 7 Most Influential Video Games Ever".[120] In November 2014, Kotaku named Facing Worlds the best multiplayer map.[121] In January 2016, Red Bull labeled Facing Worlds one of the 10 greatest FPS multiplayer levels of all time.[122] In July 2016, the game was ranked number 20 on Bit-Tech's The 50 Best PC Games of All Time.[123]

Awards

[edit]
List of awards and nominations
Publication Category Result Ref.
Computer Gaming World Game of the Year Won [124][125]
Best Level Design Won
GameSpy Game of the Year Won [126]
Special Achievement in Artificial Intelligence Won [127]
GameSpot Action Game of the Year Won [128]
Game of the Year (Readers' Choice) Won [129]
Action Game of the Year (Readers' Choice) Won [130]
Game of the Year Nominated [131]
Best Multiplayer Game Nominated [132]
Best Graphics, Artistic Design Nominated [133]
Best Shooting Game (Console) Nominated [134]
Best Dreamcast Game Nominated [135]
Academy of Interactive Arts & Sciences
(3rd Annual Interactive Achievement Awards)
Game of the Year Nominated [112][113][114]
Computer Game of the Year Nominated
Computer Action Game of the Year Nominated
Outstanding Achievement in Visual Engineering Won
CNET PC Game of the Year Nominated [136]
Action Game of the Year Nominated [137]
Multiplayer Game of the Year Won [138]
Game Revolution Best Online PC Game Won [139]
Games Domain Action Game of the Year (Readers' Choice) Won [140]
Daily Radar Best PC Game Won [141]
Game of the Year Runner-up [142]
Game of the Year (Readers' Choice) Runner-up [142]
Macworld Best Network Shooter for the Mac Won [97]
GameStar Multiplayer Game of the Year Won [143]
PC Player Best First Person Shooter Won [144]
PC Zone Game of the Year (Readers' Choice) Won [145][146]
First Person Action Game of the Year (Readers' Choice) Won
Game of the Millennium Nominated [147]

Player community

[edit]
USS San Jacinto (CG-56) crewmembers playing the game, 2002

Lead designer Cliff Bleszinski credited much of the game's success to its community. As he said in the November 2001 issue of Maximum PC: "Unreal Tournament would not have sold nearly two million copies if it did not have support from the community... We ship the very same tools that we used to build the game, and folks use these tools to realize their own visions of first-person action".[106] Like Unreal, Unreal Tournament is designed to be easily programmable and highly modularized.[148] Through its scripting environment UnrealScript and level editor UnrealEd, developers are able to modify easily most parts of the game to both manipulate default game behavior and to supplement the game with their own mods.[149][150] These range from slight changes on some aspects of gameplay (such as map voting) to total conversions. One modification, ChaosUT, became popular enough that it was included with the 'Game of the Year' edition of the game, while Tactical Ops: Assault on Terror was released as a stand-alone retail product.[151]

Unreal Tournament was played at the World Cyber Games in 2001[152] and 2002.[153]

Legacy

[edit]

The success of the original Unreal Tournament spawned four sequels, including Unreal Tournament 2003 and Unreal Tournament 2004,[154][155] Unreal Tournament 3[156] and the cancelled Unreal Tournament reboot.[157] The yearly naming structure, based around marketing the franchise as a competitive sports title, was abandoned before the launch of the third sequel.[158] Digital Extremes announced Dark Sector in 2000, which was planned as a spiritual successor to Unreal Tournament.[159]

Adaptations

[edit]

In August 2024, it was revealed that the game was set to be adapted in video game anthology series Secret Level, created by Tim Miller for release on Amazon Prime Video.[160]

Notes

[edit]
  1. ^ Ported to Mac OS by Westlake Interactive,[4] to Linux by Loki Software, and to Sega Dreamcast by Secret Level, Inc..

References

[edit]

Citations

[edit]
  1. ^ a b Mullen, Micheal (November 17, 1999). "Gone Gold: Unreal Tournament". GameSpot. Archived from the original on June 20, 2000. Retrieved November 16, 2019.
    "Gamers can expect the title to hit shelves on Monday, November 22".
  2. ^ a b Rein, Mark (November 23, 1999). "Linux Executable Code Now Available for Download". Unreal Tournament. Epic Games. Archived from the original on March 1, 2000. Retrieved August 19, 2023. The Linux executable, which requires your Unreal Tournament CDs in order to install, is now available for download at The Unreal Technology Page.
  3. ^ "Macintosh Games". EB Games. Archived from the original on June 22, 2000. Retrieved January 19, 2024.
  4. ^ "New Unreal Tournament OS X 'preview' version released". Macworld. Retrieved January 19, 2024.
  5. ^ "Spiele mit Unreal Engine - Von 1998 bis heute". GameStar (in German). Webedia. Archived from the original on July 4, 2024. Retrieved July 4, 2024.
  6. ^ Official Guide Book, p. 19.
  7. ^ Official Guide Book, pp. 4,113.
  8. ^ Official Guide Book, pp. 19–22.
  9. ^ Official Guide Book, pp. 26–36.
  10. ^ Official Guide Book, pp. 37–42.
  11. ^ Official Guide Book, pp. 67–224.
  12. ^ Official Guide Book, pp. 51–53.
  13. ^ Next Generation (April 16, 1999). "This Is Unreal Tournament". Next Generation. Imagine Media. Archived from the original on November 12, 1999. Retrieved October 12, 2016.
  14. ^ a b c "Unreal Tournament". PC Zone. No. 81. Dennis Publishing. October 1999. pp. 66–69. ISSN 0967-8220. Retrieved October 6, 2016.
  15. ^ Unreal Tournament PlayStation 2 Manual (PAL ed.). Epic Games. 2001. p. 6.
  16. ^ Official Guide Book, p. 22.
  17. ^ Official Guide Book, pp. 47,48.
  18. ^ Marsh Davies (February 23, 2013). "Let's Reboot... Unreal". PC Gamer. Archived from the original on December 20, 2016. Retrieved December 13, 2016.
  19. ^ Official Guide Book, p. 10.
  20. ^ Official Guide Book, pp. 202,203.
  21. ^ a b "Interview With Dreamcast Unreal Tournament Team". IGN. December 8, 2000. Archived from the original on October 9, 2019. Retrieved October 8, 2016.
  22. ^ Official Guide Book, p. 170.
  23. ^ a b Official Guide Book, pp. 60,61.
  24. ^ Official Guide Book, p. 136.
  25. ^ Official Guide Book, pp. 60,62.
  26. ^ "Unreal Tournament Bonus Pack Available". GameSpot. February 25, 2005. Archived from the original on July 9, 2017. Retrieved October 7, 2016.
  27. ^ Epic Games (2000). Unreal Tournament Bonus Pack README (Media notes).
  28. ^ James Fudge (January 13, 2000). "Epic's Free Unreal Tournament Expansion Pack". Computer Games Magazine. Archived from the original on May 24, 2003. Retrieved October 7, 2016.
  29. ^ Epic Games. Epic Games Presents Bonus Pack 4 (Media notes).
  30. ^ "What Is Unreal Tournament?". Planet Unreal. Archived from the original on September 8, 2015. Retrieved November 2, 2016.
  31. ^ a b c d e f g h i j Reinhart, Brandon (June 9, 2000). "Postmortem: Epic Games' Unreal Tournament". Gamasutra. UBM plc. Archived from the original on October 17, 2016. Retrieved October 8, 2016.
  32. ^ "Sweeney Apologizes for Unreal Woes". IGN. August 25, 1998.
  33. ^ a b Flak (December 21, 2012). "The Longevity of Unreal Tournament: Part One". Epic Games. Archived from the original on August 28, 2017. Retrieved October 11, 2016.
  34. ^ Unreal Universe (1999). "Unreal Tournament Interview with Erik de Neve!". Unreal Universe. Archived from the original on August 15, 2000. Retrieved October 12, 2016.
  35. ^ Machinima Inc. "Interview With Shane Caudle". Machinima Inc. Archived from the original on August 20, 2002. Retrieved October 12, 2016.
  36. ^ SweepeR (July 6, 2003). "Interview with Sonic Mayhem". ESReality. Archived from the original on October 19, 2016. Retrieved October 16, 2016.
  37. ^ Bethke, Erik (2003). Game Development and Production. Wordware Publishing. p. 341. ISBN 1-55622-951-8.
  38. ^ Brandon, Alexander (May 9, 2015). "From the Expert – MODs and the Demoscene". Original Sound Version. Archived from the original on September 4, 2017. Retrieved September 4, 2017.
  39. ^ Unreal Universe. "Interview with Alexander Brandon". Unreal Universe. Archived from the original on August 17, 2000. Retrieved September 4, 2017.
  40. ^ Andrawes, Mike (January 27, 2000). "Diamond Monster Sound MX400". AnandTech. Archived from the original on February 8, 2021. Retrieved January 29, 2021.
  41. ^ IGN Staff (September 16, 1999). "Unreal Tournament Demo!". IGN. Archived from the original on October 11, 2016. Retrieved October 11, 2016.
  42. ^ IGN Staff (September 28, 1999). "New Unreal Tournament Demo". IGN. Archived from the original on October 11, 2016. Retrieved October 11, 2016.
  43. ^ James Fudge (November 16, 1999). "Unreal Tournament Development Finished". Computer Games Magazine. Archived from the original on July 3, 2003. Retrieved October 7, 2016.
  44. ^ James Fudge (December 15, 1999). "Unreal Tournament for the Mac Goes Gold". Computer Games Magazine. Archived from the original on July 4, 2003. Retrieved October 7, 2016.
  45. ^ a b Reinhart, Brandon (December 28, 1999). "Unreal Tournament Linux libraries to be released under the Artistic License". Blue's News. Archived from the original on October 12, 2016. Retrieved October 11, 2016.
  46. ^ Blue's News (August 1, 2000). "Epic and Loki Partner for Unreal Tournament for Linux". Blue's News. Archived from the original on October 12, 2016. Retrieved October 12, 2016.
  47. ^ James Fudge (February 25, 2000). "Epic Games Releases Bonus Pack For Unreal Tournament". Computer Games Magazine. Archived from the original on October 9, 2003. Retrieved October 7, 2016.
  48. ^ Peter Cohen (March 8, 2001). "Unreal Tournament Game of the Year edition coming". Macworld. Archived from the original on October 9, 2016. Retrieved October 7, 2016.
  49. ^ "New Edition: Unreal Tournament". GameSpot. May 17, 2006. Archived from the original on July 9, 2017. Retrieved October 7, 2016.
  50. ^ James Fudge (August 20, 2000). "Unreal Tournament: Game of The Year Edition Announced". Computer Games Magazine. Archived from the original on July 4, 2003. Retrieved October 7, 2016.
  51. ^ a b "Unreal Tournament (1999) for PC Reviews". Metacritic. CBS Interactive. Archived from the original on May 16, 2008. Retrieved May 5, 2019.
  52. ^ a b "Unreal Tournament for PlayStation 2 Reviews". Metacritic. CBS Interactive. Archived from the original on May 17, 2008. Retrieved May 5, 2019.
  53. ^ "Unreal Tournament for Dreamcast Reviews". Metacritic. CBS Interactive. Archived from the original on April 29, 2008. Retrieved May 5, 2019.
  54. ^ a b Couper, Chris. "Unreal Tournament Review". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved October 18, 2015.
  55. ^ a b "Unreal Tournament PC Review". Computer Gaming World. No. 187. Ziff Davis. February 2000. pp. 82, 83, 85. Archived from the original on March 18, 2017. Retrieved October 12, 2016.
  56. ^ a b c C., Alec (August 15, 2001). "Unreal Tournament Review". Computer and Video Games. Future plc. Archived from the original on December 2, 2006. Retrieved July 4, 2015.
  57. ^ "Unreal Tournament". Testscreen. Edge. No. 76. Future plc. October 1999. p. 92. ISSN 1350-1593.
  58. ^ a b "Unreal Tournament" (PDF). Edge. No. 98. Future plc. June 2001. p. 78. ISSN 1350-1593. Archived (PDF) from the original on October 10, 2016. Retrieved October 8, 2016.
  59. ^ a b Gestalt (December 4, 1999). "Unreal Tournament PC Review". Eurogamer. Archived from the original on February 18, 2005. Retrieved May 4, 2008.
  60. ^ a b Macnamara, Andy. "Unreal Tournament Review". Game Informer. GameStop. Archived from the original on August 2, 2008. Retrieved October 17, 2016.
  61. ^ a b Johnny B. (December 1999). "Unreal Tournament review for the PC". Game Revolution. Archived from the original on December 13, 2000. Retrieved September 5, 2017.
  62. ^ Baldric (October 2000). "Unreal Tournament for the PS2". Game Revolution. Archived from the original on December 8, 2000. Retrieved September 5, 2017.
  63. ^ Liu, Johnny (March 2001). "Unreal Tournament review for the Dreamcast". Game Revolution. Archived from the original on June 9, 2001. Retrieved September 5, 2017.
  64. ^ Howarth, Robert. "Unreal Tournament Review". GameFan. Archived from the original on June 19, 2000. Retrieved October 17, 2016.
  65. ^ "Unreal Tournament". GamesRadar+. February 5, 2001. Archived from the original on May 28, 2002. Retrieved November 3, 2019.
  66. ^ a b Werner, Nash (January 1, 2000). "Unreal Tournament Review". GamePro. International Data Group. Archived from the original on September 6, 2004. Retrieved July 4, 2015.
  67. ^ The D-Pad Destroyer (October 26, 2000). "Unreal Tournament Review". GamePro. International Data Group. Archived from the original on October 31, 2004. Retrieved August 29, 2017.
  68. ^ a b Gerstmann, Jeff (December 9, 1999). "PC Unreal Tournament Review". GameSpot. Archived from the original on October 29, 2013. Retrieved May 4, 2008.
  69. ^ Gerstmann, Jeff (October 24, 2000). "PS2 Unreal Tournament Review". GameSpot. Archived from the original on March 15, 2014. Retrieved August 28, 2017.
  70. ^ Fielder, Joe (March 14, 2001). "Dreamcast Unreal Tournament Review". GameSpot. Archived from the original on March 10, 2014. Retrieved August 28, 2017.
  71. ^ a b Fargo (December 1, 1999). "Unreal Tournament review for the PC. The Next Logical Step in First-Person Action Gaming". GameSpy. Archived from the original on June 4, 2004. Retrieved May 4, 2008.
  72. ^ a b c Jamie (November 22, 2000). "Unreal Tournament Review (PS2)". GameSpy. Archived from the original on October 3, 2002. Retrieved October 8, 2016.
  73. ^ a b Raptor (2001). "Unreal Tournament Review". GameSpy. Archived from the original on April 17, 2001. Retrieved August 8, 2016.
  74. ^ a b IGN Staff (December 6, 1999). "Unreal Tournament Review. Epic brings the first-person multiplayer game as close to perfection as it's likely to get". IGN. Archived from the original on August 26, 2012. Retrieved May 4, 2008.
  75. ^ a b Rick Sanchez (June 10, 2002). "Unreal Tournament". IGN. Retrieved October 8, 2016.
  76. ^ a b David Smith (October 23, 2000). "Unreal Tournament". IGN. Retrieved October 8, 2016.
  77. ^ "Unreal Tournament Review". IGN. March 12, 2001. Archived from the original on September 1, 2017. Retrieved September 1, 2017.
  78. ^ Norem, Josh (February 2000). "Unreal Tournament Review". Maximum PC (Feb 2000). Future US: 87. Retrieved October 17, 2016.
  79. ^ DeFore, Buck (September 1999). "Unreal Tournament Review". NextGen. Vol. 2, no. 1. pp. 90–91. Retrieved September 5, 2017.
  80. ^ Preston, Jim. "Unreal Tournament Review". NextGen. Vol. 3, no. January 2001. p. 80. Retrieved September 5, 2017.
  81. ^ Barber, Chester. "Unreal Tournament Review". NextGen. Vol. 3, no. June 2001. p. 86. Retrieved September 5, 2017.
  82. ^ a b Pierce, Matthew (October 1999). "Unreal Tournament Review. Single-or multi-player? Epic finally solve the age-old question and discover that there's really no difference at all". PC Gamer. Future plc. Archived from the original on December 2, 2000. Retrieved September 14, 2015.
  83. ^ a b Egger, Dan (August 14, 2000). "Unreal Tournament Review — Sick of the same old first-person shooter? Then welcome to the future of the genre!". PC Gamer US. Future plc. Archived from the original on May 26, 2002. Retrieved July 4, 2015.
  84. ^ Brading, Elih. "Unreal Tournament Review". PC PowerPlay. No. 45. Next Publishing Pty Ltd. pp. 60–62. Retrieved August 26, 2017.
  85. ^ Urbanek, AM (March 7, 2001). "Unreal Tournament (DC) Review". TechTV. Archived from the original on March 12, 2001. Retrieved May 13, 2021.
  86. ^ a b Perkins, Dave (December 10, 1999). "Unreal Tournament Review". Computer Games Magazine. theGlobe.com. Archived from the original on June 17, 2003. Retrieved July 4, 2015.
  87. ^ a b Ham, Tom. "Unreal Tournament will exceed all your expectations". The Electric Playground. Archived from the original on June 4, 2005. Retrieved July 4, 2015.
  88. ^ a b Pavlacka, Adam. "Unreal Tournament Review". The Electric Playground. Archived from the original on April 16, 2005. Retrieved August 31, 2017.
  89. ^ MacIsaac, Jason. "Unreal Tournament Review". The Electric Playground. Archived from the original on April 17, 2005. Retrieved August 31, 2017.
  90. ^ a b Mitch Eatough (March 3, 2001). "Unreal Tournament". Gamezilla. Archived from the original on March 3, 2001. Retrieved October 8, 2016.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  91. ^ a b Gavin Zimmerman (April 12, 2001). "Unreal Tournament". Gamezilla. Archived from the original on April 13, 2001. Retrieved October 8, 2016.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  92. ^ a b Matthew Lee (February 10, 2000). "Unreal Tournament". Happy Puppy. Archived from the original on August 18, 2000. Retrieved October 8, 2016.
  93. ^ a b Mike Nam (April 4, 2001). "Unreal Tournament". Happy Puppy. Archived from the original on June 10, 2001. Retrieved October 8, 2016.
  94. ^ a b Michael Eilers (April 6, 2000). "Unreal Tournament". Inside Mac Games. Archived from the original on October 10, 2016. Retrieved October 8, 2016.
  95. ^ a b Martin Mathers (June 2002). "Unreal Tournament". Dreamcast Magazine. No. 34. Paragon Publishing. pp. 50–55. ISSN 1466-2388. Retrieved October 8, 2016.
  96. ^ a b Steinberg, Scott. "Unreal Tournament Review". Maxim. Archived from the original on December 29, 2001. Retrieved November 23, 2017.
  97. ^ a b c Breen, Christopher. "Unreal Tournament". Macworld. No. May 2000. p. 46. Retrieved July 2, 2020.
  98. ^ Chick, Tom (December 2, 1999). "Unreal Tournament Review". CNET. Archived from the original on August 15, 2000. Retrieved October 17, 2016.
  99. ^ Ham, Tom. "Unreal Tournament Review". PC Accelerator. No. February 2000. Imagine Media. pp. 62–63. Retrieved August 26, 2017.
  100. ^ a b "Unreal Tournament". GameRankings. Archived from the original on December 24, 2010. Retrieved April 7, 2020.
  101. ^ Staff (April 2000). "PC Gamer Editors' Choice Winners: Does Quality Matter?". PC Gamer US. Vol. 7, no. 4. p. 33.
  102. ^ Asher, Mark (March 10, 2000). "Game Spin: Daika-X-Box". CNET Gamecenter. Archived from the original on January 12, 2001.
  103. ^ Asher, Mark; Chick, Tom. "The Year's Ten Best-Selling Games". Quarter to Three. Archived from the original on February 2, 2001. Retrieved May 27, 2018.
  104. ^ "ELSPA Sales Awards: Silver". Entertainment and Leisure Software Publishers Association. Archived from the original on February 21, 2009.
  105. ^ Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on September 18, 2017.
  106. ^ a b Maximum PC. "Infiltration". Maximum PC. No. November 2001. Future US. p. 58. Retrieved August 29, 2017.
  107. ^ "Off the Shelf Best Selling Titles". Computer Dealer News. March 10, 2000. p. 43.
  108. ^ Bye, John (December 27, 1999). "Games Of The Year 1999". Eurogamer. Archived from the original on October 18, 2016. Retrieved October 14, 2016.
  109. ^ Eurogamer staff (September 4, 2009). "Eurogamer Editors' Games of the Decade". Eurogamer. Archived from the original on October 18, 2016. Retrieved October 14, 2016.
  110. ^ "Hall of Fame". Computer Gaming World. No. 243. Ziff Davis. October 2004. p. 66. Archived from the original on March 18, 2017. Retrieved September 2, 2017.
  111. ^ Staff (March 2000). "The Sixth Annual PC Gamer Awards". PC Gamer US. 7 (3): 46, 47, 49, 50, 54–56, 60, 62.
  112. ^ a b "Third Interactive Achievement Awards - Game of the Year". Academy of Interactive Arts & Sciences. Archived from the original on October 11, 2000. Retrieved January 27, 2023.
  113. ^ a b "Third Interactive Achievement Awards - Personal Computer". Interactive.org. Academy of Interactive Arts & Sciences. Archived from the original on October 11, 2000. Retrieved December 28, 2022.
  114. ^ a b "Third Interactive Achievement Awards - Craft Award". Academy of Interactive Arts & Sciences. Archived from the original on October 11, 2000. Retrieved January 11, 2023.
  115. ^ "11th Annual Gamepro Readers' Choice Awards". GamePro. No. 161. International Data Group. February 2002. pp. 44–45.
  116. ^ "Readers' Choice: Your Best of 2001". GamePro. No. 166. International Data Group. July 2002. pp. 42–43.
  117. ^ Scimeca, Dennis (December 19, 2011). "10 Of The Most Influential FPS Multiplayer Maps Ever". G4tv. Archived from the original on October 19, 2016. Retrieved October 15, 2016.
  118. ^ Lahti, Evan (May 4, 2013). "Why the Flak Cannon is the greatest gun in PC gaming". PC Gamer. Future plc. Archived from the original on October 18, 2016. Retrieved October 15, 2016.
  119. ^ Hester, Larry; Freedman, Andrew; Rubin, Peter (April 8, 2014). "The 50 Best First Person Shooters Of All Time". Complex. Archived from the original on October 19, 2016. Retrieved October 14, 2016.
  120. ^ Horton, Tim (October 21, 2014). "Unreal Tournament, Street Fighter & Mario: The 7 Most Influential Video Games EVER!". Moviepilot. Archived from the original on October 18, 2016. Retrieved October 15, 2016.
  121. ^ Wong, Kevin (September 3, 2016). "Unreal Tournament's 'Facing Worlds' Is Still The Best Multiplayer Map (originally published on November 24, 2014)". Kotaku. Gawker Media. Archived from the original on October 18, 2016. Retrieved October 15, 2016.
  122. ^ Partridge, Jon (January 14, 2016). "The 10 greatest FPS multiplayer levels of all time". Red Bull. Archived from the original on October 18, 2016. Retrieved October 15, 2016.
  123. ^ Rick Lane (July 22, 2016). "The 50 Best PC Games of All Time: Part Four". bit-tech. Archived from the original on October 18, 2016. Retrieved October 15, 2016.
  124. ^ "Game of The Year Unreal Tournament". Computer Gaming World. No. 188. Ziff Davis. March 2000. pp. 70–71. ISSN 0744-6667. Archived from the original on March 18, 2017. Retrieved October 18, 2015.
  125. ^ "Best Level Design Unreal Tournament". Computer Gaming World. No. 188. Ziff Davis. March 2000. p. 88. ISSN 0744-6667. Archived from the original on March 18, 2017. Retrieved October 8, 2016.
  126. ^ The GameSpy Staff. "The GameSpy 1999 Game of the Year: Unreal Tournament". GameSpy. Archived from the original on August 10, 2002. Retrieved September 14, 2015.
  127. ^ The GameSpy Staff. "The GameSpy Best of 1999: Special Awards". GameSpy. Archived from the original on October 17, 2002. Retrieved October 31, 2015.
  128. ^ GameSpot. "The Best & Worst of 1999: Action Game of the Year". GameSpot. CBS Interactive. Archived from the original on August 2, 2001. Retrieved September 14, 2015.
  129. ^ GameSpot. "GameSpot's 1999 Readers' Choice Awards: Game of the Year". GameSpot. CBS Interactive. Archived from the original on May 10, 2000. Retrieved October 12, 2016.
  130. ^ GameSpot. "GameSpot's 1999 Readers' Choice Awards: Action Game of the Year". GameSpot. CBS Interactive. Archived from the original on May 10, 2000. Retrieved March 23, 2017.
  131. ^ "The Best & Worst of 1999: Game of the Year nominees". GameSpot. Archived from the original on August 1, 2001. Retrieved November 19, 2017.
  132. ^ "The Best & Worst of 1999: Best Multiplayer Game". GameSpot. Archived from the original on March 22, 2001. Retrieved November 19, 2017.
  133. ^ "The Best & Worst of 1999: Best Graphics, Artistic Design". GameSpot. Archived from the original on June 10, 2001. Retrieved November 19, 2017.
  134. ^ GameSpot Staff (January 5, 2001). "Best and Worst of 2000". GameSpot. Archived from the original on February 13, 2002.
  135. ^ GameSpot VG Staff (February 23, 2002). "GameSpot's Best and Worst Video Games of 2001". GameSpot. Archived from the original on August 3, 2002.
  136. ^ "The Gamecenter Awards for 1999: PC Game of the Year nominees". CNET. Archived from the original on March 1, 2000. Retrieved November 19, 2017.
  137. ^ "The Gamecenter Awards for 1999: Action of the Year nominees". CNET. Archived from the original on March 1, 2000. Retrieved November 19, 2017.
  138. ^ CNET. "The Gamecenter Awards for 1999: Multiplayer Game of the Year". CNET. Archived from the original on March 2, 2000. Retrieved September 14, 2015.
  139. ^ "Best PC Games of 1999". Game Revolution. Archived from the original on March 1, 2000. Retrieved October 30, 2017.
  140. ^ "GDR Readers' Awards". Games Domain. Archived from the original on April 17, 2000. Retrieved November 23, 2017.
  141. ^ Daily Radar. "1999 Awardasaurus for The Best and Worst in Games, Movies and Television". Daily Radar. Archived from the original on August 16, 2000. Retrieved October 12, 2016.
  142. ^ a b "1999 Awardasaurus for The Best and Worst in Games, Movies and Television". Daily Radar. Archived from the original on August 18, 2000. Retrieved November 19, 2017.
  143. ^ Klaß, Christian (February 4, 2000). "GameStar kürt die besten Computerspiele von '99" (in German). golem.de. Archived from the original on October 10, 2016. Retrieved October 10, 2016.
  144. ^ PC Player (January 2000). "Bester Ego-Shooter Unreal Tournament". Pc-Player das Testmagazin Für Pc-Spiele: Klar, Kritisch, Kompetent (in German). No. 1/2000. Future plc. p. 74. ISSN 0943-6693. Retrieved October 8, 2016.
  145. ^ PC Zone. "Reader Awards 2000". PC Zone. No. 90. p. 49. Retrieved August 29, 2017.
  146. ^ PC Zone. "Reader Awards 2000". PC Zone. No. 90. p. 46. Retrieved August 29, 2017.
  147. ^ PC Zone. "Game of the Millennium". PC Zone. No. 86 (Special Millennium ed.). p. 67. Archived from the original on April 20, 2015. Retrieved December 15, 2017.
  148. ^ Prasithsangaree, Phongsak; Manojlovich, Joseph; Hughes, Stephen; Lewis, Mike. "UTSAF: A Multi-Agent-Based Software Bridge for Interoperability between Distributed Military and Commercial Gaming Simulation" (PDF). Department of Information Sciences and Telecommunications. University of Pittsburgh. Archived (PDF) from the original on October 20, 2016. Retrieved October 19, 2016.
  149. ^ N.P.Davies & Q.H.Mehdi. "BDI for Intelligent Agents in Computer Games" (PDF). School of Computing and Information Technology. University of Wolverhampton. Archived (PDF) from the original on October 20, 2016. Retrieved October 19, 2016.
  150. ^ Silverman, Barry G.; Bharathy, Gnana K.; O'Brien, Kevin; Cornwell, Jason (April 1, 2006). "Human Behavior Models for Agents in Simulators and Games: Part II Gamebot Engineering with PMFserv". Department of Electrical & Systems Engineering. University of Pennsylvania. Archived from the original on October 20, 2016. Retrieved October 19, 2016.
  151. ^ Magazines, S. P. H. (April 2005). "GameAxis Unwired". SPH Magazines. p. 13. Retrieved October 7, 2016 – via Google Books.
  152. ^ "WCG History – WCG 2001". World Cyber Games, Inc. Archived from the original on May 28, 2013. Retrieved July 1, 2012.
  153. ^ "WCG History – WCG 2002". World Cyber Games, Inc. Archived from the original on December 3, 2013. Retrieved October 8, 2016.
  154. ^ "Unreal Tournament 2003". IGN. Retrieved October 9, 2016.
  155. ^ "Unreal Tournament 2004". IGN. Retrieved October 9, 2016.
  156. ^ "Unreal Tournament III". IGN. Archived from the original on November 25, 2014. Retrieved October 9, 2016.
  157. ^ "Epic Games Crowdsources Free Unreal Tournament Revival". PCMag UK. May 9, 2014. Archived from the original on October 10, 2016. Retrieved October 9, 2016.
  158. ^ Thorsen, Tor (January 26, 2007). "UT 2007 renamed, 360-bound". GameSpot. CBS Interactive. Archived from the original on November 27, 2017. Retrieved September 21, 2013.
  159. ^ Ajami, Amer (February 24, 2000). "Unreal Tournament: Dark Sector Announced. Digital Extremes reveals details behind a massively multiplayer follow-up to Unreal Tournament". GameSpot. CBS Interactive. Archived from the original on July 9, 2017. Retrieved May 19, 2016.
  160. ^ Tassi, Paul. "A List Of Every Game Featured In Amazon's Promising 'Secret Level' Show". Forbes. Retrieved August 25, 2024.

Sources

[edit]
  • Madigan, Jamie (1999). Unreal Tournament Official Strategy Guide. Minneapolis: GW Press. ISBN 978-1-56893-946-9.

Further reading

[edit]
[edit]