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AngelScript

From Wikipedia, the free encyclopedia
AngelScript
ParadigmMulti-paradigm: scripting, imperative (procedural, object-oriented)
DeveloperAndreas Jönsson
First appeared2003
Stable release
2.37.0 / July 20, 2024; 3 months ago (2024-07-20)
Typing disciplinestatic, strong
OSCross-platform
Licensezlib License
Websiteangelcode.com/angelscript/ Edit this at Wikidata
Influenced by
C++

AngelScript is an open-source game-oriented compiled scripting language developed by Andreas Jönsson at AngelCode.

AngelScript features static typing, object handles (similar to C++ pointers but garbage collected via reference counting), object-orientation, single inheritance, multiple inheritance with interfaces. Allows operators to be registered and overloaded. AngelScript can be used with any C++ IDE, such as NetBeans, Geany, and Eclipse.

C and C++ functions can be called within an AngelScript environment.[1][2] AngelScript's class syntax closely follows C++ classes by design: no proxy functions are required to embed AngelScript in C++ applications, easing the two languages' integration.[3] There are several differences of AngelScript and C++:

AngelScript is used in video game development,[4] including

In addition, it is also supported as a scripting language in Urho3D. Hazelight Studios maintains a plugin that integrates AngelScript into the Unreal Engine; this plugin was used to write their newest game, It Takes Two, in AngelScript,[7] the plugin is also used by Embark Studios in The Finals and the upcoming ARC Raiders.[8] It is also used at the University of Ulm in its interactive 3D-Animation program,[9][failed verification] as well as in robotics; for example, to program behavioral rules of robotic agents.[10]

References

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  1. ^ Weinbub, Josef; Rupp, Karl; Selberherr, Siegfried (2010). "ViennaIPD - An Input Control Language for Scientific Computing" (PDF). Retrieved April 27, 2019.
  2. ^ Golodetz, Stuart (February 2010). "Simplifying the C++/Angelscript Binding Process". ACCU. Retrieved April 27, 2019.
  3. ^ Dickheiser, Michael (2006). Game Programming Gems 6. Charles River Media. ISBN 1584504501.
  4. ^ Nishimori, Taketoshi; Kuno, Yasushi (May 2012). "Join token: A language mechanism for programming interactive games". Entertainment Computing. 3 (2): 19–25. doi:10.1016/j.entcom.2011.09.001. hdl:2241/00124828.
  5. ^ a b c d e f g h i j k l m n o p q "Applications using AngelScript". AngelCode. Retrieved April 27, 2019.
  6. ^ Orsvärn, Lukas; Riehl, Anton; Rosen, David (November 30, 2014). A good episode. YouTube. Overgrowth Weekly. Vol. 86. at 17m 40s. Retrieved April 27, 2019.
  7. ^ "Hazelight/UnrealEngine-Angelscript on GitHub". GitHub. Retrieved September 15, 2021.
  8. ^ "Senior Gameplay Programmer - Games". Embark Studios. Retrieved 2023-11-23.
  9. ^ "Animal Race". University of Ulm (in German). 2005. Archived from the original on 2014-05-25. Retrieved 2013-05-31.
  10. ^ Brandoff, Josh; Sayama, Hiroki (2009). "Cultural transmission in robotic swarms through RFID cards". 2009 IEEE Symposium on Artificial Life. ALife'09. IEEE. pp. 171–178. doi:10.1109/ALIFE.2009.4937709. ISBN 978-1-4244-2763-5.
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