Clique game
The clique game is a positional game where two players alternately pick edges, trying to occupy a complete clique of a given size.
The game is parameterized by two integers n > k. The game-board is the set of all edges of a complete graph on n vertices. The winning-sets are all the cliques on k vertices. There are several variants of this game:
- In the strong positional variant of the game, the first player who holds a k-clique wins. If no one wins, the game is a draw.
- In the Maker-Breaker variant, the first player (Maker) wins if he manages to hold a k-clique, otherwise the second player (Breaker) wins. There are no draws.
- In the Avoider-Enforcer variant, the first player (Avoider) wins if he manages not to hold a k-clique. Otherwise, the second player (Enforcer) wins. There are no draws. A special case of this variant is Sim.
The clique game (in its strong-positional variant) was first presented by Paul Erdős and John Selfridge, who attributed it to Simmons.[1] They called it the Ramsey game, since it is closely related to Ramsey's theorem (see below).
Winning conditions
[edit]Ramsey's theorem implies that, whenever we color a graph with 2 colors, there is at least one monochromatic clique. Moreover, for every integer k, there exists an integer R(k,k) such that, in every graph with vertices, any 2-coloring contains a monochromatic clique of size at least k. This means that, if , the clique game can never end in a draw. a Strategy-stealing argument implies that the first player can always force at least a draw; therefore, if , Maker wins. By substituting known bounds for the Ramsey number we get that Maker wins whenever .
On the other hand, the Erdos-Selfridge theorem[1] implies that Breaker wins whenever .
Beck improved these bounds as follows:[2]
- Maker wins whenever ;
- Breaker wins whenever .
Ramsey game on higher-order hypergraphs
[edit]Instead of playing on complete graphs, the clique game can also be played on complete hypergraphs of higher orders. For example, in the clique game on triplets, the game-board is the set of triplets of integers 1,...,n (so its size is ), and winning-sets are all sets of triplets of k integers (so the size of any winning-set in it is ).
By Ramsey's theorem on triples, if , Maker wins. The currently known upper bound on is very large, . In contrast, Beck[3] proves that , where is the smallest integer such that Maker has a winning strategy. In particular, if then the game is Maker's win.
References
[edit]- ^ a b Erdős, P.; Selfridge, J. L. (1973). "On a combinatorial game" (PDF). Journal of Combinatorial Theory. Series A. 14 (3): 298–301. doi:10.1016/0097-3165(73)90005-8. MR 0327313.
- ^ Beck, József (2002-04-01). "Positional Games and the Second Moment Method". Combinatorica. 22 (2): 169–216. doi:10.1007/s004930200009. ISSN 0209-9683.
- ^ Beck, József (1981). "Van der waerden and ramsey type games". Combinatorica. 1 (2): 103–116. doi:10.1007/bf02579267. ISSN 0209-9683.