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Draft:Samuel Bianchini

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Samuel Bianchini
Born1971
Nancy, France
NationalityFrench
EducationÉcole nationale supérieure des arts décoratifs, École supérieure des Beaux-Arts Nantes, Conservatoire national des arts et métiers, Université Paris 1 – Panthéon-Sorbonne
Known forcontemporary art, interactive art, new media art

Samuel Bianchini is an artist and researcher-teacher (habilitated to supervise research), living in Paris.[1]

Life and education

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Born in 1971 in Nancy, he studied art through different approaches[2]: Fine Arts (École supérieure des beaux-arts de Nantes Saint-Nazaire), Decorative Arts (EnsAD, École nationale supérieure des Arts Décoratifs, Paris), Art & Design (Central Saint Martins College of Art and Design, London), Graphic design (École nationale supérieure des arts appliqués et des métiers d’art, Paris), Arts and Technologies (Conservatoire des arts et métiers, Paris) and Visual Arts (Université Paris 1 – Panthéon-Sorbonne).

He defended his PhD at Palais de Tokyo with a solo exhibition and, more recently, his habilitation to supervise research (HDR)[3]. He is researcher-teacher at École nationale supérieure des Arts Décoratifs (EnsAD) – PSL University, where he is the head of the Reflective Interaction Group[4] of EnsadLab (EnsAD’s laboratory)[5].

Main exhibitions

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Bianchini’s works are regularly presented in exhibitions and festivals across Europe and around the world, including: Jeu de Paume (Paris)[6], Zürcher Gallery (New York)[7], Centre Pompidou (Paris)[8], Wood Street Galleries (Pittsburgh)[9], Medialab Matadero (Madrid)[10], Palais de Tokyo (Paris)[11], Art Basel[12], Benaki Museum (Athens)[13], FIAC (Paris)[14], MOMus (Thessaloniki), Nuit Blanche (Paris)[15], ZKM Center for Art and Media (Karlsruhe)[16], Musée d’art moderne de la Ville de Paris[17], Red Brick museum (Beijing)[18], Centro Cultural Banco do Brasil[19], etc.

Books

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  • Samuel Bianchini and Mari Linnman, À Distances. Œuvrer dans les espaces publics, Dijon, Les presses du réel, Coll. “Société des Nouveaux commanditaires”, 2017.[20]
  • Samuel Bianchini and Erik Verhagen (Eds.), Practicable. From Participation to Interaction in Contemporary Art, Cambridge / London, MIT Press, 2016.[21]
  • Samuel Bianchini and Emanuele Quinz (Eds.), Behavioral Objects I : Céleste Boursier-Mougenot, a Case Study, Berlin / New York, Sternberg, 2016.[22]
  • Samuel Bianchini, Audience Works, Bruxelles, mfc-michèle didier, 2013.[23]
  • Samuel Bianchini, Nathalie Delprat and Christian Jacquemin (Eds.), Simulation technologique & matérialisation artistique - Une exploration transdisciplinaire Arts / Sciences, Paris, L'Harmattan, 2011.[24]
  • Samuel Bianchini (Eds.), Recherche & Création. Art, technologie, pédagogie, innovation, Burozoïque and École nationale supérieure d’art de Nancy, Montrouge, 2009.[25]

Artworks

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Collaborative artworks

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  • Swipe to Swipe to… (2023)[26]
  • Fossilation (2021)[27]
  • Dissect (2019)[28]
  • Discontrol Party (2009-2018)[29]
  • Mobilisation (2015)[30]
  • Surexposition (2014)[31]
  • Out of Frame (2015)[32]
  • Potential Flag (2008)[33]
  • REANIMATION (2008)[34]

Individual artworks

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  • Taking Life, Making Life (2020-2022)[35]
  • Snakable (2020)[36]
  • Disabled Chair (2014-2018)[37]
  • At Present (Félix Guattari) (2017)[38]
  • Visible Hand (2016)[39]
  • The 23rd Player, A Behavioral Ball (2012)[40]
  • Qui-vive (2012)[41]
  • Keywords (2011)[42]
  • All Over (2009)[43]
  • Crossing Values (2008)[44]
  • niform (2007)[45]
  • 30x30 – Follow Spot (2006)[46]
  • Free Time (2004)[47]
  • pOlymic Games (2003)[48]
  • What’s More With Many (2001)[49]
  • Keep Your Guard Up (2000)[50]
  • Sniper (1999)[51]
  • For The Moment (1996)[52]
[edit]

Samuel Bianchini – Institut Français

Samuel Bianchini – EnsadLab

Samuel Bianchini - Cluster Matters of activity

Mooc Digital Paris, online course (in French)

Samuel Bianchini’s video portrait (in French) - Jeu de Paume

Samuel Bianchini’s portrait (in French) - Hexagram Network research-creation podcast

Authority control databases

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International: ISNI, VIAF

National: France, BnF Data , Germany

Other: IdRef

Academics: ORCID

  1. ^ École nationale supérieure des Arts Décoratifs laboratory website, Samuel Bianchini’s biography: https://www.ensadlab.fr/samuel-bianchini/
  2. ^ Reflective Interaction laboratory website, Samuel Bianchini’s biography: https://reflectiveinteraction.ensadlab.fr/samuel-bianchini-dir/?lang=en
  3. ^ Ibid.
  4. ^ Ibid.
  5. ^ EnsadLab website: https://www.ensadlab.fr
  6. ^ All over, exhibition at Jeu de Paume, Paris, 2010: https://jeudepaume.org/evenement/samuel-bianchini-all-over/
  7. ^ Art and Technology: La Nouvelle Vague de l’Art, exhibition at Zürcher Gallery, New York, 2017: https://www.galeriezurcher.com/artjaws
  8. ^ Festival Hors Pistes, Centre Pompidou, Paris, 2021: https://www.centrepompidou.fr/fr/horspistes2021/matieres-dimage/milieux-institute-ensadlab-et-universite-de-toronto-mississauga
  9. ^ Invisible Man, exhibition at Wood Street Galleries, 2019: https://trustarts.org/exhibit/17577/invisible-man
  10. ^ Visible Hand, intervention at Medialab, Madrid, 2016: https://www.medialab-matadero.es/actividades/intervencion-audiovisual-de-samuel-bianchini
  11. ^ Surexposition, event at Palais de Tokyo, Paris, 2016: https://palaisdetokyo.com/evenement/samuel-bianchini-ensadlab-surexposition/
  12. ^ Audience Works, Art Basel Catalog, 2015: https://www.artbasel.com/catalog/artist/11276/Samuel-Bianchini?lang=en
  13. ^ Thessaloniki Biennale 2, main program, 2009: https://biennale2.thessalonikibiennale.gr/artistsprg.php?lang=en&prg=1
  14. ^ Fiac 2013: https://www.grandpalais.fr/fr/article/fiac-2013 ; Samuel Bianchini exhibition at Fiac, Paris, 2013: https://www.micheledidier.com/en/foires/presentation/69/fiac
  15. ^ Samuel Bianchini, Temps Libre, Nuit Blanche program, Paris, 2005: https://cdn.paris.fr/paris/webdocs/nb15/dp/DP-Nuit-Blanche-2005.pdf
  16. ^ Adrienne Braun, “Biomedien” im ZKM Karlsruhe - Menschen braucht’s nicht mehr, in Stuttgarter Zeitung, 06 janvier 2021, online: https://www.stuttgarter-zeitung.de/inhalt.biomedien-im-zkm-karlsruhe-menschen-braucht-s-nicht-mehr.6a8447fb-0da2-48d7-915f-8f2290e5af41.html
  17. ^ Traversées, Arc/Musée d'art moderne de la ville de Paris, Art Press, January 1st, 2002:https://www.artpress.com/2002/01/01/traversees-arcmusee-dart-moderne-de-la-ville-de-paris-paris-france-240901-060102/
  18. ^ Hutch Wilco, A Supermarket of Images Tracks the ‘Iconomy’ of Online Pictures, July 27 2021, Beijing, Ocula. Online: https://ocula.com/magazine/features/supermarket-of-images-tracks-iconomy-of-pictures/
  19. ^ Kamille Viola, Games são tema de nova exposição do CCBB, vejaRio, July 19 2022. Online: https://vejario.abril.com.br/programe-se/games-exposicao-ccbb#google_vignette
  20. ^ À distances - Œuvrer dans les espaces publics, review by Marie-Laure Viale, Critique d’art, 2017. Open Edition online: https://journals.openedition.org/critiquedart/29295
  21. ^ Reviews of Practicable: From Participation to Interaction in Contemporary Art, by Aurelio Cianciotta in Neural, 2017. Online: https://neural.it/2017/07/edited-by-samuel-bianchini-and-erik-verhagen-practicable-from-participation-to-interaction-in-contemporary-art/ and </Marco Petroni in Domus, 2017. Online: https://www.domusweb.it/it.html
  22. ^ Behavioral Objects I : Céleste Boursier-Mougenot, a Case Study, on Sternberg Press website: https://www.sternberg-press.com/product/behavioral-objects-i-a-case-study-celeste-boursier-mougenot/
  23. ^ Samuel Bianchini, Audience Works, 2013 on ResearchGate: https://www.researchgate.net/publication/265793619_Samuel_Bianchini_Audience_Works_2013
  24. ^ Simulation technologique & matérialisation artistique. Une exploration transdisciplinaire Arts / Sciences, book summary in french, Reflective interaction website: https://reflectiveinteraction.ensadlab.fr/simulation-technologique-materialisation-artistique-une-exploration-transdisciplinaire-arts-sciences/?lang=en
  25. ^ Recherche et création. Art, technologie, pédagogie, innovation, review on Paris Art, 2010. Online: https://www.paris-art.com/recherche-et-creation-art-technologie-pedagogie-innovation/
  26. ^ Swipe to Swipe to…, EnsadLab - Reflective Interaction: https://reflectiveinteraction.ensadlab.fr/swipe-to-swipe-to/?lang=en
  27. ^ Fossilation, Centre Pompidou: https://www.centrepompidou.fr/en/horspistes2021/matieres-dimage/milieux-institute-ensadlab-et-universite-de-toronto-mississauga
  28. ^ Dissect, EnsadLab: https://www.ensadlab.fr/fr/francais-dissect-2-table-ronde-performance-a-paris-photo-2019-grand-palais-paris-10-novembre-2019-16h00-17h30/
  29. ^ Discontrol Party, Gaîté Lyrique: https://www.gaite-lyrique.net/evenement/discontrol-party-1
  30. ^ Mobilisation, EnsadLab - Reflective interaction: https://reflectiveinteraction.ensadlab.fr/mobilisation/?lang=en
  31. ^ Surexposition, Palais de Tokyo: https://palaisdetokyo.com/evenement/samuel-bianchini-ensadlab-surexposition/
  32. ^ Dominique Moulon, Ars Electronica 2015, MediaArtDesign.net, September 2015. Online: https://www.mediaartdesign.net/EN_ars15.html
  33. ^ Samuel Bianchini, System Art, Digital arti n°1, 2010, p.10. archive: https://viafariniarchive.org/wp-content/uploads/2024/05/Digitalarti_Mag_No_1_high_res-reduced.pdf
  34. ^ REANIMATION, NeXt Festival website: https://nextfestival.eu/events/reanimation/
  35. ^ DESIGN DES SIGNES, de l’œuvre à l’usage, exhibition at accès)s( cultures électroniques festival: https://acces-s.org/agenda/design-des-signes-de-l-oeuvre-a-l-usage/design-des-signes-de-l-oeuvre-a-l-usage
  36. ^ Snakable, ISEA Symposium archives: https://isea-archives.siggraph.org/art-events/snakable-by-samuel-bianchini/
  37. ^ Behavioral Objects, on La Chaire arts et sciences website: https://chaire-arts-sciences.org/2020/09/16/behavioral-objects/?lang=en
  38. ^ À Présent, ENS Paris-Saclay: https://ens-paris-saclay.fr/node/4955
  39. ^ Visible Hand, IF Digital - Institut Français: https://ifdigital.institutfrancais.com/en/creation/visible-hand
  40. ^ Kamille Viola, op. cit.
  41. ^ Qui-vive, Galerie Art & Essai, cnap website: https://www.cnap.fr/qui-vive
  42. ^ Keywords, Semiaddict website: https://semiaddict.com/work/keywords
  43. ^ Constance Blanc, L’Exposition ‘X-Tra Muros, Quand l'art démultiplie la ville’ célèbre le Street Art, Forbes, 15 October. Online: https://www.forbes.fr/lifestyle/lexposition-x-tra-muros-quand-lart-demultiplie-la-ville-celebre-le-street-art/ 2018.:
  44. ^ Digital arti, op. cit. p.10
  45. ^ niform, If Digital - Institut Français: https://ifdigital.institutfrancais.com/en/creation/niform
  46. ^ Digital arti, op. cit. p.10
  47. ^ Free Time, IF Digital – Institut Français: https://ifdigital.institutfrancais.com/en/creation/free-time
  48. ^ Polymic Games, Semiaddict website: https://semiaddict.com/work/polymic-games
  49. ^ Hercules Papaioannou, What's more with many?, in PRAXIS: Art in Times of Uncertainty, Thessaloniki Biennale 2 catalog, Gabriela Salgado, Bisi Silva, Syrago Tsiara (Eds.), May 2009, p. 66-69.
  50. ^ Keep Your Guard Up, UQAM archives: https://archive.nt2.uqam.ca/nt2-3/fr/repertoire/ta-garde.html
  51. ^ Audrey Moutat, Digital art: when mediacy becomes remediation, CeReS (University of Limoges), p.412. archive: http://afsemio.fr/wp-content/uploads/Sens-et-m%C3%A9diation.-A.-Moutat.pdf
  52. ^ DESIGN DES SIGNES, de l’œuvre à l’usage, exhibition at accès)s( cultures électroniques festival: https://acces-s.org/agenda/design-des-signes-de-l-oeuvre-a-l-usage/design-des-signes-de-l-oeuvre-a-l-usage