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PVP Live

From Wikipedia, the free encyclopedia

PVP Live
Available inEnglish
OwnerJ. Casey Wehr (CEO),
Chester Srp
URLpvplive.net

PVP Live was an American esports news website. It was founded in 2012[citation needed] and included a statistics database.[1] The website was owned by PVP Live Interactive, Inc. PVP Live came out of its most recent beta on June 8, 2015.[2] The company is based in Frisco, Texas.[3]

History

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Prior incarnations of the organization include the Heroes Live, PVE Live,[4] and Hearth Live[5] websites, a podcast,[6] as well as Armageddon,[citation needed] an online World of Warcraft Arena tournament, and Tavern Takeover, an online Hearthstone tournament.

The third production of Tavern Takeover was widely criticized for poor sound production, resulting in the CEO issuing a public apology and stating that sound issues would be a thing of the past.[7] Several months later, the first episode of PVP Live's Hearthstone Pro League also struggled with sound issues.[citation needed]

In 2015, the website planned on producing a 24-hour online show along the lines of ESPN's Sports Center.[8][9]

On May 23, 2016, the site broke the news that ESPN was in talks with Riot Games to purchase television broadcast rights for League of Legends content for approximately $500 million.[10] Several hours later, both ESPN and Riot Games issued statements that the story created by PVP Live was false.[11][12]

PVP Live ran the Hearthstone Pro League, a professional Hearthstone competition, produced in partnership with Twitch, Blizzard Entertainment and PRG.[13] The $60,000 prize pool tournament was officially announced on May 27, 2015.[14] The company was unable to actually pay the top finishers of the competition and refused to answer questions concerning the matter. Later on April 13, 2016, it announced it would pay out the prize money if another organization would pick up all associated costs, excluding the prize pool.[15]

As of June 8, 2016, PVP Live had raised around US$2 million in private funding.[16]

On February 5, 2018, PVP Live shut down all operations immediately.[17]

References

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  1. ^ John Gaudiosi (June 12, 2015). "PVP Live wants to be the ESPN of eSports - Fortune". Fortune.
  2. ^ Eric Johnson (June 8, 2015). "PVP Live Wants to Make Following eSports Easier". Recode.
  3. ^ "Frisco company aims to be the ESPN of competitive video games". GuideLive. June 8, 2015.
  4. ^ "PVE Live (@PVELive) | Twitter". twitter.com. Retrieved May 25, 2016.
  5. ^ "Hearth Live (@HearthLive) | Twitter". twitter.com. Retrieved May 25, 2016.
  6. ^ PVP Live (April 23, 2014), PVP Live Podcast Episode 23, retrieved May 25, 2016
  7. ^ "'Absolutely no excuse': Tavern Takeover boss apologies for sound issues". The Daily Dot. December 23, 2014. Retrieved May 25, 2016.
  8. ^ "PVP Live Launches to Be the Leading Authority for Esports Fans Worldwide - Business Wire". June 8, 2015.
  9. ^ "PVP Live wants to be the ESPN of esports". Dot Esports. June 8, 2015. Retrieved June 17, 2020.
  10. ^ "Sources: ESPN and Riot Games in Talks to Broadcast LCS for close to $500 million". PVP Live. Retrieved May 25, 2016.
  11. ^ "ESPN and 'League of Legends' studio aren't making a broadcast deal". Engadget. Retrieved May 25, 2016.
  12. ^ "'The story is false': ESPN, Riot Games deny $500M League of Legends esports TV deal". VentureBeat. May 23, 2016. Retrieved May 25, 2016.
  13. ^ "PVP Live wants to be the ESPN of esports". The Daily Dot.
  14. ^ "PVP Live joins the Hearthstone league rat race". The Daily Dot.
  15. ^ "After months of silence, PVP Live promises to pay HPL prizes—if it can offload costs of its league finals". The Daily Dot.
  16. ^ "PVP Live Debuts Game-Changing Esports iOS and Android Applications". June 8, 2016.
  17. ^ @PVPLive (February 5, 2018). "To the #PvPFam 💜We are sad to announce that we will be ending operations effective today. All remaining money i…" (Tweet) – via Twitter.
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