Jump to content

Resident Evil 6

This is a good article. Click here for more information.
From Wikipedia, the free encyclopedia

Resident Evil 6
Developer(s)Capcom[a]
Publisher(s)Capcom
Director(s)Eiichiro Sasaki
Producer(s)Yoshiaki Hirabayashi
Designer(s)Jiro Taoka
Programmer(s)Soji Seta
Artist(s)Tomonori Takano
Writer(s)Shōtarō Suga
Composer(s)Akihiko Narita
Akiyuki Morimoto
Kōta Suzuki
SeriesResident Evil
EngineMT Framework
Platform(s)
Release
2 October 2012
  • PlayStation 3, Xbox 360
    • WW: 2 October 2012[1]
    • JP: 4 October 2012
    Windows
    • AU: 21 March 2013
    • WW: 22 March 2013
    PlayStation 4, Xbox One
    • WW: 29 March 2016
    Nintendo Switch
    • WW: October 29, 2019
Genre(s)Third-person shooter[2][3][4]
Mode(s)Single-player, multiplayer

Resident Evil 6[b] is a 2012 third-person shooter video game developed and published by Capcom. A major installment in the Resident Evil series, Resident Evil 6 was released for the PlayStation 3 and Xbox 360 in October 2012, and for Windows in March 2013. It was re-released with all downloadable content for the PlayStation 4 and Xbox One in March 2016, and for the Nintendo Switch in October 2019. Players control Leon S. Kennedy, Chris Redfield, Jake Muller and Ada Wong as they confront the force behind a worldwide bio-terrorist attack. The story is centred around their four interwoven campaigns, and every campaign features a unique style in both tone and gameplay.

Resident Evil 6 was conceptualized in 2009 and entered full development the following year under Resident Evil 4 producer Hiroyuki Kobayashi. It had a development staff of more than 600, making it Capcom's largest production. Resident Evil 6 received mixed reviews from critics, who praised the graphics, artificial intelligence and controls, but criticized the execution of the interwoven campaigns and departure from the survival horror roots of the franchise in favor of a more action-oriented style. Despite these criticisms, the game sold 10.9 million units by December 2022. Resident Evil 7: Biohazard, released in 2017, switched to a first-person perspective and returned to the survival horror genre.

Gameplay

[edit]
In this scenario, the player controls Leon S. Kennedy before engaging an enemy. Leon's health and ammunition are displayed at the bottom right corner of the screen.

Resident Evil 6 allows players to select between four scenarios with interwoven storylines centered on Division of Security Operations (DSO) agent Leon S. Kennedy, Bioterrorism Security Assessment Alliance (BSAA) Captain Chris Redfield, mercenary Jake Muller and spy Ada Wong.[5] In the Leon, Chris and Jake scenarios, players have the option of controlling either them or their respective partners, United States Secret Service agent Helena Harper, BSAA sniper Piers Nivans and DSO agent Sherry Birkin. The character not selected by the player is controlled by either artificial intelligence (AI) or another player via local or online multiplayer. Ada's scenario can be played with or without a partner and a second player who joins will control the non-canonical character Agent. In addition, each scenario features a different play-style; for example, some player-characters are more vulnerable to attacks whereas others are more resilient.[6] Each central character has unique abilities, which vary from faster reload times and carrying more ammunition.[5] Resident Evil 6 presents new gameplay mechanics such as rolling in any direction and running while shooting and sliding.[7] The game also features a four-player co-operative mode.[8] When playing in single player mode, the player can allow another player to join in online at any time.[9] While performing certain actions, quick time events may occur, in which the player must follow onscreen prompts by pressing buttons or manipulating joysticks within a limited amount of time.[6]

A new feature comes in the form of tablets; players may consume them in order to recover health, and more can be produced by mixing herbs.[5] If one player runs out of health, that player will have a short time to try to defend themselves while their partners attempt to revive them. If any non-AI players are killed, gameplay will resume at the last checkpoint. The game features several primary enemies, including zombies and the newly introduced J'avo. Unlike zombies, J'avo are able to interact with each other to plan an attack, use weapons and heal themselves.[10] Also some J'avo are susceptible to various mutations that increase their prowess in battle, the type of mutation sometimes depends on location of the injury. There are a total of 15 different mutations within the game.[11] Certain enemies drop skill points when killed, which can be picked up and spent on upgrades such as increased weapon effectiveness or specific ammunition drops. The campaigns feature a "Lone Wolf" ability which allows the player to remove their artificial intelligence companion character.[12] Players can equip three of these upgrades which apply to all campaigns.[13] The game also features a stamina bar; which depletes once the player performs melee attacks, or uses a "quickshot"—which involves shooting a zombie with a headshot instantly.[14] Resident Evil 6 is twice as long as Resident Evil 5.[15]

The game features two new modes. "Mercenaries" mode involves players fighting for survival against hordes of enemies. In the PC version, the Mercenaries mode features an exclusive sub-mode named "No Mercy", which involves the cast from Left 4 Dead 2 fighting a total number of 300 enemies against a timer.[16] "Agent Hunt" mode allows players to take control of random enemies in other people's online sessions; however, it is only unlocked after the player clears the three main campaigns. The longer the player stays in another online session, the more points they will earn.[17]

Plot

[edit]

On 24 December 2012, Jake Muller (Troy Baker / Daisuke Namikawa), son of late bio-terrorist Albert Wesker, flees local authorities during a bio-terrorist attack in Edonia. He partners with Division of Security Operations (DSO) agent and Raccoon City survivor Sherry Birkin (Eden Riegel / Maaya Sakamoto) and learns that she is to extract him from the country to create a vaccine for the newly emerged C-virus. However, they are relentlessly hunted by Ustanak, a hulking bio-weapon. Meanwhile, a Bio-terrorism Security Assessment Alliance (BSAA) strike team, led by Chris Redfield (Roger Craig Smith / Hiroki Tōchi) and Piers Nivans (Christopher Emerson / Shuhei Sakaguchi), is deployed to eliminate the infected local populace. They are attacked by the leader of Neo-Umbrella, who claims to be Ada Wong (Courtenay Taylor / Junko Minagawa); she kills most of the team using a device that injects them with the C-virus, turning them into monsters, except Chris and Piers. Chris goes into a self-imposed exile, afflicted with post-traumatic amnesia. Meanwhile, Sherry and Jake's extraction by the BSAA is sabotaged, forcing them to crash land into the mountains, where they are captured by "Ada" for six months.

On 29 June 2013, US President Adam Benford (Michael Donovan / Katsuhiko Sasaki) plans to publicly disclose the truth behind the 1998 Raccoon City incident and the government's dealings with Umbrella to prevent further bio-terrorism. However, the venue, located in the American town of Tall Oaks is hit by another attack, infecting the President. The only survivors, DSO agent and Raccoon City survivor Leon S. Kennedy (Matthew Mercer / Toshiyuki Morikawa) and Secret Service agent Helena Harper (Laura Bailey / Mayumi Sako) are forced to kill him. The pair encounters the real Ada Wong (also Taylor), and Leon learns that National Security Advisor Derek Simmons (David Lodge / Takayuki Sugō) is affiliated with Neo-Umbrella and orchestrated the attack. Leon and Helena fake their deaths and pursue Simmons to Lanshiang, China. Meanwhile, Jake and Sherry escape captivity in Lanshiang.

Chris returns to duty in the BSAA with Piers and a new team in a besieged Lanshiang. Chris recovers from his amnesia and recklessly pursues "Ada", resulting in casualties within his squad. Chris and Piers track her down until Leon intervenes. After being informed by Leon, Chris and Piers pursue "Ada" to an aircraft carrier and destroy cruise missiles laden with the C-virus. Leon, Helena, Sherry and Jake confront Simmons over his involvement with the outbreaks, during which Sherry covertly hands Jake's medical data to Leon in case of their captivity. Simmons, infected by a J'avo, admits to assassinating the President to maintain national security. Leon and Helena defeat the mutated Simmons, while Sherry and Jake are captured again. Shortly afterward, a C-virus missile detonates, triggering an outbreak in the city. Leon reveals Jake's true identity to Chris and has him rescue Jake and Sherry in a remote oil platform. With Ada's assistance, Leon and Helena manage to kill a further mutated Simmons.

On the oil platform, Chris and Piers head underground, freeing Jake and Sherry from captivity before preventing a large-scale attack by a massive bioweapon named Haos. Severely injured, Piers injects himself with the C-virus to turn the tide of the battle. They defeat Haos but, aware of his inevitable mutation, Piers sacrifices himself by pushing Chris into an escape pod and using his abilities to destroy the base. Meanwhile, Jake and Sherry escape the facility and kill Ustanak as they ride a rocket-powered lift to the surface.

Ada's imposter is revealed to be Carla Radames, a scientist who was forced to transform into an Ada clone by Simmons. Although presumed dead after being shot by one of Simmons' soldiers, Carla attempts a final attack against Ada, after having injected herself with a powerful dose of the C-virus, but is killed. Ada later helps Leon and Helena in their fight against Simmons, and destroys the lab where Carla was developed before accepting a new assignment. Leon and Helena are cleared for duty; Chris remains with the BSAA in command of a new squad after overcoming his guilt; Sherry continues her work as a DSO agent; and Jake begins a new life fighting bioweapons in a developing country, with his identity concealed by the BSAA.

Development and release

[edit]

We brought zombies back because they’re popular. Based on feedback from Resident Evil 4 and Resident Evil 5, the fact that there weren't classic zombies in those games and people really wanted them. We tried to respond to the requests and put them in this game.

Producer Hiroyuki Kobayashi speaking in an interview with Siliconera[18]

Resident Evil 6 was conceptualized soon after the release of Resident Evil 5, and entered full development in 2009.[19] Resident Evil 5 producer Jun Takeuchi said that he considered a "completely new system" for Resident Evil 6, but ruled out his involvement.[20][21] In March 2009, co-producer Masachika Kawata stated that the new installment was not decided upon, but admitted that it could take Capcom four to eight years to develop.[22] Kawata later claimed that the new game will be drastically different from its predecessors.[23] The game was directed by Eiichiro Sasaki, who also directed the Resident Evil Outbreak series.[24] When development of the game first begun, producer Yoshiaki Hirabayashi wanted to revolve the game around the "ultimate horror entertainment", bearing in mind that the team considered the upcoming Resident Evil 6 to be the flagship title of the horror genre. In a February 2012 interview, Hirabayashi stated that he went to lengths to balance "all of the things people love" about the series, so the team focused to orientate gameplay around horror themes.[25] Each of the four campaigns was designed around a different expression of horror: Leon's story reflecting "gothic, classic Resident Evil-style horror", Chris' story "a horror of the battlefield", Jake's story involving the fear of being stalked, and Ada's story being "a very classic Resident Evil-style" experience.[26] In March 2012, Capcom admitted that it believed the survival-horror market was too small for Resident Evil, and issued a statement that the development team would instead choose to orientate the gameplay around the action genre.[27]

The development of the game was led by Hiroyuki Kobayashi, who was stated by Capcom to be aiming to "deliver the most impressive Resident Evil title ever both in terms of scope and production values". Capcom also asserted that the game was meant to take an approach to "evolve" the series.[28] The staff wanted to give the game a new setting with Sasaki wishing to place it in China. While the country of Edonia was not modelled from any country in Europe, it was given an Eastern European theme.[29] It was Kobayashi's idea to bring back Leon for Resident Evil 6, as well as make him central to the story.[30] According to Famitsu, the character of Jake Muller was designed to be "someone today's young people can empathize with".[31][32] The game had a development staff of more than 600, making it Capcom's largest production to date.[33] The decision to bring back zombies into Resident Evil 6 was made by Kobayashi, who felt that they were a popular component for the franchise, as well as complying per fans' requests.[18] Hirabayashi admitted that the game had radically changed at the end of the development cycle, due to the new concepts it introduced to the series.[25] On 21 August 2012, Resident Evil 6 went gold and initiated its online service.[34]

An official trailer was released on 19 January 2012.[35] At a Microsoft press briefing at E3 2012, the first gameplay demonstration was shown, depicting Leon and Helena fighting hordes of zombies in China. A playable demo of Resident Evil 6 was scheduled for release on the PlayStation Network and Xbox Live Marketplace on 5 September 2012.[36] Capcom later announced that the demo would become available for both Xbox 360 and PlayStation 3 owners on 18 September 2012. Early access to the demo was included with Dragon's Dogma.[36] As a result of criticism of the first demo, Capcom brought a different version of the demo to the 2012 San Diego Comic-Con, modifying various parts of its gameplay.[37] Originally scheduled to be released on 20 November 2012, the game's release date was pushed forward to 2 October 2012.[38] Prior to the game's launch, several copies of the game were stolen and were sold in Poland.[39]

Resident Evil 6 was also contained in Biohazard Anniversary Package, a special edition for Resident Evil's seventeenth anniversary released in Japan on 22 March 2013 alongside the PC version.[40][41] Resident Evil 6 was re-released on PlayStation 4 and Xbox One with graphical enhancements and all DLC on 29 March 2016.[42] It was released on the Nintendo Switch on 29 October 2019.[43]

Downloadable content

[edit]

In response to a public backlash over classifying on-disc content as downloadable content (DLC), Capcom released a patch in December 2012 free of charge.[44] The patch included new camera controls, a new difficulty mode named "No Hope", an option to play Ada's campaign without having to complete the other three, and the addition of an online co-op partner for Ada's campaign simply called "Agent". Unlike any other character in the game, Agent cannot interact with doors and treasure chests; he also disappears when cutscenes are triggered.[45]

On 18 December 2012, a new multiplayer (DLC) was released with three new multiplayer modes: "Predator", "Survivors" and "Onslaught".[46] Predator mode is a series of quick fire rounds with up to six players who take turns as the fearsome Ustanak and have full access to its weapons. The other players in "Predator" mode must avoid capture and being killed by the Ustanak. Human players score points for successful attacks, but also lose points for being caught and/or taken down. This match type is over once all have played as the Ustanak, with the participant with the most points crowned as the winner. Survivors mode is Resident Evil's take on the classic solo and team based deathmatch mode. Survivors is available for 2 to 6 players. Onslaught is a two player mode where each must clear waves of oncoming enemies. The twist comes when a player completes a combo chain as this will send enemies over to their opponent's screen.[47][48]

On 4 April 2013, a Left 4 Dead 2 crossover DLC was released for the PC version, adding the main characters and two monsters from Left 4 Dead 2 to the PC-exclusive The Mercenaries: No Mercy mode in Resident Evil 6. Various weapons, characters and monsters from Resident Evil 6 have also been added as optionally downloadable replacement skins on the PC version of Left 4 Dead 2.[49][50]

Reception

[edit]

According to review aggregator website Metacritic, Resident Evil 6 received "mixed or average" reviews.[51][52][53] The website described the game as "the first game in the main series that failed to receive a positive reception from game critics" and reported that the critics "complained about bloat and inconsistency", and felt that "RE6 was more generic shooter than distinctive survival horror game."[68]

Critics praised the graphics, AI and controls. A reviewer from Game Informer stated that the game did not "hold back" the decadent experience from being an "unhinged flaming rollercoaster ride".[4] A reviewer from the Official Xbox Magazine concluded that the game was an accomplished shooter, and a fittingly "thunderous" send-off for Resident Evil, while also praising the length and variety of the game.[66] GameTrailers noted the shift away from the style and tone of past games in the series, yet still praised the overall direction, stating that despite the "old identity stripped away", the game presented itself as a "massive" action game.[63] Richard George of IGN was favourable toward the technical and artistic design of the game, stating that the game was among Capcom's greatest successes with an "incredibly strong" world, lighting and creature designs. Ryan McCaffrey of IGN also noted the new enemies as "some of the best" designs and concepts in the history of the franchise.[69] Hollander Cooper of GamesRadar praised the improvements to the controls over its predecessor, stating that the game had an emphasis placed on fluidity and movement, although noted that the cover system "never seems to work right".[3] The Escapist also praised the improved AI companion that "does a decent job of backing you up and taking the fight to the enemy rather than just standing by", while, however, disliking the cover system, calling it "the most forgettable new feature of the game".[67] Jose Otero of 1Up.com also praised the improvements to the game's controls but stated: "While building on that game's (Resident Evil 4's) masterful formula of stop-and-pop gunplay is a smart approach, RE6 serves as proof that too many compromises and too much empowerment can ultimately erode what makes Resident Evil, at its core, work."[57]

The game's four campaigns received criticism from reviewers. Simon Parkin from Eurogamer was divided over the campaigns, citing Leon's campaign as the strongest and "the closest we get to the series' survival horror roots", along with Ada's as having "diverse flavour". However, Parkin criticised the other two campaigns, stating that Jake's campaign "rarely delights" while citing that Chris's was a "second-rate third-person sprint" with "idiotic" cutscene dialogue.[59] A reviewer from Edge also felt that the campaigns noticeably contrasted in quality more than others.[58] Similarly, Kevin VanOrd from GameSpot concluded that the game's campaigns were the ultimate test of patience for "even the most dedicated",[62] while Destructoid cited Resident Evil 6 as not only a "step back" for the series due to the game's new and unconventional features, but a "step back for commonplace, unassuming action-shooters".[2]

In an interview with the Official PlayStation Blog, Resident Evil 6 executive producer Hiroyuki Kobayashi responded to fan criticism shortly after release, noting the creative differences with fans. He stated "the fans and us as creators are the two parents [...] and just like real parents, you're not always going to agree on what is best for raising that child," going on to say, "we want to make sure that what we do pleases them but the initial reaction might not always be positive. We do listen to the fans but we can't be beholden to them at every turn or I don't think we'll ever make progress in terms of the series' development".[70][71]

While Capcom dubbed the game a "dramatic horror", several critics noted its departure from the survival horror genre compared to previous instalments,[2][3][62] and listed the genre simply as an action shooter.[2][3][4][62][72] Resident Evil 7: Biohazard, released in 2017, switched to a first-person perspective and returned to the series' survival horror roots.[73]

Sales

[edit]

In May 2012, Capcom announced they expected the game to sell 7 million copies by the end of the 2012 fiscal year;[74] however, the company lowered their expectations to 6 million due to the game's mixed reception.[75] Capcom announced that it had shipped 4.5 million copies worldwide, setting a new record for the company.[76] In October 2012, the game sold 806,000 copies in the United States.[77] According to Capcom, sales weakened following the strong start, with the company admitting that the game would not meet their goals, and consequently lowered their financial projections for the fiscal year.[78]

In February 2013, Capcom said in a statement that the game suffered from poor sales due to various development challenges and "inadequate organisational collaboration" across the company.[79][80]

Resident Evil 6 had sold 4.9 million units by March 2013.[81] By October 2013, the game had sold 5.2 million units worldwide, becoming one of Capcom's best-selling games.[82] Resident Evil 6 became Capcom's seventh-best-selling game by December 2023, selling 8.9 million units on PlayStation 3 and Xbox 360 with its original release. PlayStation 4 and Xbox One versions had sold 2.4 million units by December 2023. Total sales are 11.4 million units as of December 2023.[83]

Accolades

[edit]

Resident Evil 6 was one of the recipients of the Award for Excellence at the Japan Game Awards 2013.[84] It won the Best Sound Editing: Computer Interactive Entertainment at the 2013 Golden Reel Awards.[85][86] The game was also nominated for Best Original Score – Video Game at the Hollywood Music in Media Awards.[87]

Notes

[edit]
  1. ^ Ported to Windows by QLOC S.A.
  2. ^ Known in Japan as Biohazard 6 (Japanese: バイオハザード6, Hepburn: Baiohazādo Shikkusu)

References

[edit]
  1. ^ "Resident Evil 6 PC dated and detailed". New Game Network. 17 December 2012. Archived from the original on 2 March 2021. Retrieved 17 December 2012.
  2. ^ a b c d e Sterling, Jim (1 October 2012). "Destructoid Review: Resident Evil 6". Destructoid. Archived from the original on 3 October 2012. Retrieved 1 October 2012.
  3. ^ a b c d e Cooper, Hollander (1 October 2012). "GamesRadar Review: Resident Evil 6". Future plc. Archived from the original on 16 October 2012. Retrieved 1 October 2012.
  4. ^ a b c d Turi, Tim (1 October 2012). "Game Informer: Resident Evil 6 - Incredible Co-op With A Few Kinks". Game Informer. Archived from the original on 7 March 2013. Retrieved 1 October 2012.
  5. ^ a b c Totilo, Stephen (27 August 2012). "17 Things About Resident Evil 6 That You Should Know". Kotaku. Archived from the original on 4 May 2016. Retrieved 9 May 2016.
  6. ^ a b Houghton, David (12 September 2012). "Resident Evil 6: 11 important changes that make it play unlike any Resident Evil you've seen before". GamesRadar. Future plc. Archived from the original on 11 October 2016. Retrieved 22 May 2016.
  7. ^ Gilbert, Ben (15 February 2012). "Resident Evil 6 to sport innovations like 'shooting whilst moving'". Engadget. Archived from the original on 30 June 2018. Retrieved 22 May 2016.
  8. ^ Matluef, Jeffrey (6 June 2012). "Resident Evil 6 Preview: Fear of the Unknown". Eurogamer. Archived from the original on 17 June 2016. Retrieved 22 May 2016.
  9. ^ George, Richard (19 January 2012). "Resident Evil 6: Chris Redfield and Leon Kennedy Playable". IGN. Archived from the original on 6 October 2012. Retrieved 11 April 2012.
  10. ^ Gatayat, Anoop. "Resident Evil 6: Zombies, J'avo and the C-Virus". Andriasang. Archived from the original on 1 July 2012. Retrieved 17 April 2012.
  11. ^ "Resident Evil 6 E3 Demo - Chris". Youtube. Resident Evil-Capcom. Archived from the original on 2021-12-15. Retrieved 26 September 2016.
  12. ^ "Resident Evil 6 Has An Unlockable "Lone Wolf" Ability". Siliconera. 2 September 2012. Archived from the original on 4 June 2016. Retrieved 22 May 2016.
  13. ^ George, Richard (27 August 2012). "Resident Evil 6: The War on Bio-Terror". IGN. Archived from the original on 1 April 2023. Retrieved 16 February 2015.
  14. ^ "Resident Evil 6 Hands-On: Tension Through Resource Management". Siliconera. 12 September 2012. Archived from the original on 4 June 2016. Retrieved 22 May 2016.
  15. ^ Dutton, Fred (18 June 2012). "Resident Evil 6 more than twice as long as RE5, says Capcom". Eurogamer. Archived from the original on 17 June 2016. Retrieved 22 May 2016.
  16. ^ Roberts, Samuel (26 November 2014). "Now Playing: Merc mode in Resident Evil 6". PC Gamer. Archived from the original on 25 June 2016. Retrieved 22 May 2016.
  17. ^ Totilo, Stephen (1 October 2012). "The Coolest Part of Resident Evil 6". Kotaku. Archived from the original on 2 June 2016. Retrieved 9 May 2016.
  18. ^ a b "Why Capcom Brought Zombies Back For Resident Evil 6". Siliconera. 26 July 2012. Archived from the original on 5 June 2016. Retrieved 23 May 2016.
  19. ^ George, Richard (19 July 2012). "Six New Things We've Learned About Resident Evil 6". IGN. Ziff Davis. Archived from the original on 21 July 2012. Retrieved 22 May 2016.
  20. ^ Mielke, James (25 February 2009). "Resident Evil 5 'Jun Takeuchi Interview'". 1UP.com. UGO Entertainment, Inc. Archived from the original on 2 December 2013. Retrieved 15 March 2009.
  21. ^ Robinson, Andy (6 May 2010). "'I won't return for Resident Evil 6' – Resi 5 boss". Computer and Video Games. Future Publishing Limited. Archived from the original on 15 February 2012. Retrieved 23 July 2011.
  22. ^ Ashcraft, Brian (25 March 2009). "Unannounced Resident Evil 6 Could Take 8 Years". Kotaku. Gawker Media. Archived from the original on 23 January 2012. Retrieved 23 July 2011.
  23. ^ Dutton, Fred (April 19, 2011). "Resident Evil 6 will be "totally different"". Eurogamer. Archived from the original on June 24, 2016. Retrieved May 24, 2016.
  24. ^ "Who Else Is Making Resident Evil 6?". Siliconera. 19 January 2012. Archived from the original on 5 June 2016. Retrieved 23 May 2016.
  25. ^ a b George, Richard (6 February 2012). "Developing Resident Evil 6". IGN. Ziff Davis. Archived from the original on 7 December 2019. Retrieved 23 May 2016.
  26. ^ Nutt, Christian (2012-09-21). "How Resident Evil 6 Happens". Game Developer. Retrieved 2023-10-25.
  27. ^ Yin-Poole, Wesley (23 March 2012). "Capcom: survival horror market too small for Resident Evil". Eurogamer. Archived from the original on 23 April 2016. Retrieved 23 May 2016.
  28. ^ Otero, Jose (20 January 2012). "OP-ED: Why There May Be No Hope Left for Resident Evil Operation Raccoon City". 1UP. IGN. Archived from the original on 13 July 2012. Retrieved 23 January 2012.
  29. ^ Ashcraft, Brian (15 February 2012). "New Details about Resident Evil 6 Emerge". Kotaku. Archived from the original on 2 June 2016. Retrieved 9 May 2016.
  30. ^ "Each Storyline In Resident Evil 6 Has About 70% Of The Volume In Resident Evil 5". Siliconera. 2012-06-06. Retrieved 2023-10-25.
  31. ^ "Resident Evil 6 Has Three Heroes, Many More Zombies (But Not T-Virus Zombies)". Siliconera. 14 February 2012. Archived from the original on 5 June 2016. Retrieved 22 May 2016.
  32. ^ Ciolek, Todd (15 August 2012). "The X Button Horror Head". Anime News Network. Archived from the original on 16 August 2012. Retrieved 15 August 2012.
  33. ^ "Resident Evil 6: Capcom's 'largest-scale production' ever". Computer and Video Games. Archived from the original on 2012-01-28. Retrieved 2012-01-26.
  34. ^ "Resident Evil 6 Goes Gold, Online Service Detailed". IGN. Ziff Davis. 21 August 2012. Archived from the original on 1 April 2023. Retrieved 23 May 2016.
  35. ^ Staff, IGN, Debut trailer for RE 6 Archived 2012-01-22 at the Wayback Machine (19 January 2012), IGN, Retrieved on 19 January 2012.
  36. ^ a b Scammell, David (31 January 2012). "Xbox 360 Dragon's Dogma includes access to Resident Evil 6 demo". Archived from the original on 3 February 2012. Retrieved 31 January 2012.
  37. ^ Parish, Jeremy (14 July 2012). "The New Resident Evil 6 Demo Made Us Do a Double-Take". Archived from the original on 3 October 2012. Retrieved 15 July 2012.
  38. ^ George, Richard (10 April 2012). "Resident Evil 6: Enter the Darkness". IGN. Archived from the original on 13 April 2012. Retrieved 11 April 2012.
  39. ^ Karmali, Luke (September 3, 2011). "Capcom: Sold Resident Evil 6 Copies Were Stolen". IGN. Archived from the original on August 3, 2016. Retrieved May 24, 2016.
  40. ^ "Resident Evil 6 - PC". IGN. Ziff Davis. Archived from the original on 1 April 2023. Retrieved 23 May 2016.
  41. ^ "Resident Evil Anniversary Package For PS3 Celebrates 17 Years Of Wesker". Siliconera. 8 January 2013. Archived from the original on 5 June 2016. Retrieved 23 May 2016.
  42. ^ "Resident Evil 4, 5 and 6 coming to PS4 and Xbox One". GameSpot. Archived from the original on 27 February 2016. Retrieved 25 February 2016.
  43. ^ Romano, Sal (June 11, 2019). "Resident Evil 5 and 6 coming to Switch this fall". Gematsu. Archived from the original on June 13, 2019. Retrieved June 13, 2019.
  44. ^ Matulef, Jeffrey (11 October 2012). "Capcom public relations backlash leads to free DLC". Game reviews and news. Eurogamer.net. Archived from the original on 20 March 2013. Retrieved 6 March 2013.
  45. ^ Ivan, Tom. Resident Evil 6 update improves camera, unlocks Ada co-op Archived 2012-12-23 at the Wayback Machine, CVG UK, 17 December 2012
  46. ^ McWhertor, Michael (4 December 2012). "Resident Evil 6 Predator, Survivors and Onslaught modes screenshots". Polygon. Archived from the original on 11 June 2016. Retrieved 23 May 2016.
  47. ^ "Resident Evil 6 On Xbox 360 Gets Timed Exclusive Survivors, Predator, Siege Modes". Siliconera. 11 September 2012. Archived from the original on 5 June 2016. Retrieved 23 May 2016.
  48. ^ Philips, Tom (24 October 2012). "Capcom to issue Resident Evil 6 patch in response to player feedback". Eurogamer. Archived from the original on 27 October 2012. Retrieved 25 October 2012.
  49. ^ "Coach, Ellis, Nick, and Rochelle mashing it up in RE6". l4d. Valve. 22 March 2013. Archived from the original on 30 March 2013. Retrieved 5 April 2013.
  50. ^ "Resident Evil 6 Day". l4d. Valve. 4 April 2013. Archived from the original on 7 April 2013. Retrieved 5 April 2013.
  51. ^ a b "Resident Evil 6 for PlayStation 3 Reviews". Metacritic. Archived from the original on 4 October 2012. Retrieved 2 October 2012.
  52. ^ a b "Resident Evil 6 for Xbox 360 Reviews". Metacritic. Archived from the original on 2 October 2012. Retrieved 2 October 2012.
  53. ^ a b "Resident Evil 6 for PC Reviews". Metacritic. Archived from the original on 31 March 2013. Retrieved 22 March 2013.
  54. ^ "Resident Evil 6 for PlayStation 4 Reviews". Metacritic. Archived from the original on 16 June 2020. Retrieved 28 June 2020.
  55. ^ "Resident Evil 6 for Xbox One Reviews". Metacritic. Archived from the original on 24 September 2020. Retrieved 28 June 2020.
  56. ^ "Resident Evil 6 for Switch Reviews". Metacritic. Archived from the original on 10 July 2020. Retrieved 28 June 2020.
  57. ^ a b Otero, Jose (October 1, 2012). "Resident Evil 6 Review: A Case of Identity Crisis". 1Up.com. Archived from the original on 19 January 2013. Retrieved September 8, 2022.
  58. ^ a b "Edge: Resident Evil 6". Future Publishing. 1 October 2012. Archived from the original on 4 October 2012. Retrieved 1 October 2012.
  59. ^ a b Parkin, Simon (1 October 2012). "Eurogamer Resident Evil 6 Review". Eurogamer. Archived from the original on 3 October 2012. Retrieved 1 October 2012.
  60. ^ Gifford, Kevin (September 26, 2012). "Japan Review Check: 'Resident Evil 6', 'PES 2013'". Polygon. Archived from the original on December 31, 2015. Retrieved October 1, 2012.
  61. ^ Rubens, Alex. "Resident Evil 6 Review for Xbox 360". G4tv. Archived from the original on 11 March 2013. Retrieved 1 October 2012.
  62. ^ a b c d VanOrd, Kevin (1 October 2012). "Gamespot Resident Evil 6 review". Gamespot. Archived from the original on 9 January 2013. Retrieved 1 October 2012.
  63. ^ a b "Resident Evil 6 Article Review and Ratings". GameTrailers. Archived from the original on 6 January 2013. Retrieved 1 October 2012.
  64. ^ Shoemaker, Brad (3 October 2012). "Resident Evil 6 Review". Giant Bomb. Archived from the original on 5 October 2012. Retrieved 3 October 2012.
  65. ^ George, Richard (1 October 2012). "IGN Review: Resident Evil 6". IGN. Ziff Davis. Archived from the original on 10 November 2017. Retrieved 1 October 2012.
  66. ^ a b "Resident Evil 6 review". Official Xbox Magazine. Future plc. 5 September 2012. Archived from the original on 5 December 2012. Retrieved 9 May 2016.
  67. ^ a b Goodman, Paul (1 October 2012). "Escapist Review: Resident Evil 6". The Escapist Magazine. Archived from the original on 2 November 2012. Retrieved 1 October 2012.
  68. ^ "Resident Evil Videogames, Ranked Worst to Best: Resident Evil 6". Metacritic. Archived from the original on 8 May 2021. Retrieved 8 May 2021.
  69. ^ McCaffrey, Ryan (7 June 2012). "Why I Hate the Resident Evil 6 Demo". IGN. Ziff Davis. Retrieved 9 May 2016.
  70. ^ Dutton, Fred (2 October 2012). "Resident Evil 6 Interview: Can Capcom Inject New Life Into the Undead?". PlayStation. Archived from the original on 4 October 2012. Retrieved 3 October 2012.
  71. ^ Makuch, Eddie (3 October 2012). "Capcom: Resident Evil can't please everyone". GameSpot. Archived from the original on 7 October 2012. Retrieved 3 October 2012.
  72. ^ Narcisse, Evan (2 October 2012). "Resident Evil 6: The Kotaku Review". Kotaku. Archived from the original on 19 November 2012. Retrieved 14 November 2012.
  73. ^ Phillips, Tom (June 15, 2016). "If you like lots of guns in Resident Evil, 7 isn't for you". Eurogamer. Gamer Network. Archived from the original on June 16, 2016.
  74. ^ Gantayat, Anoop (11 May 2012). "Capcom Shares Sales Targets for Resident Evil 6, Dragon's Dogma, DmC and Lost Planet". Andriasang. Archived from the original on 8 July 2012. Retrieved 11 May 2012.
  75. ^ Ishaan (31 October 2012). "Capcom: 2 Million Sales For Monster Hunter 4; RE6 Drops To 6 Million". Siliconera. Archived from the original on 5 December 2012. Retrieved 27 November 2012.
  76. ^ "Resident Evil 6 Ships 4.5 Million Copies Worldwide". Siliconera. 3 October 2012. Archived from the original on 5 July 2018. Retrieved 4 October 2012.
  77. ^ "MOH: Warfighter sells 300k in US debut week | GamesIndustry International". Gamesindustry.biz. 9 November 2012. Archived from the original on 12 November 2012. Retrieved 27 November 2012.
  78. ^ Martin, Matt (19 December 2012). "Capcom slashes profit estimates on weak Resident Evil 6 sales". Gamesindustrybiz. Gamer Network. Archived from the original on 22 December 2015. Retrieved 9 May 2016.
  79. ^ Makuch, Eddie (8 February 2013). "PC PS4 Xbox One Wii U MORE Reviews News Entertainment Videos Forums AA SIGN IN / JOIN Search GameSpot Resident Evil 6 suffered due to 'inadequate organizational collaboration'". GameSpot. Archived from the original on 24 May 2016. Retrieved 23 May 2016.
  80. ^ Corria, Alexa (8 February 2013). "Resident Evil 6 failed to meet Capcom sales expectations due to development 'challenges,' inadequate marketing". Polygon. Archived from the original on 9 May 2016. Retrieved 23 May 2016.
  81. ^ "Forecast revisions for year ended March 31, 2013 Plan for fiscal year ending March 31, 2014" (PDF). Capcom. Archived (PDF) from the original on May 12, 2013. Retrieved 18 April 2013.
  82. ^ Karmali, Luke (31 October 2013). "Resident Evil 5 Becomes Capcom's Best Seller". IGN. Ziff Davisdate=31 October 2013. Archived from the original on 1 April 2023. Retrieved 31 October 2013.
  83. ^ "Platinum Titles |Product Data | CAPCOM". capcom.co.jp. 2023-12-05. Archived from the original on 2009-05-05. Retrieved 2023-05-21.
  84. ^ "Japan Game Awards 2013 Games of the Year Division Award Winners Chosen" (PDF). Japan Game Awards. Archived (PDF) from the original on 22 September 2015. Retrieved 31 March 2023.
  85. ^ Washington, Ed (2013-01-18). "MPSE Announces 2013 Golden Reel Nominees". Animation World Network. Archived from the original on 2023-03-02. Retrieved 2023-04-01.
  86. ^ "Motion Picture Sound Editors 2013 Golden Reel Awards Winners". Deadline. 18 February 2013. Archived from the original on 2013-02-20. Retrieved 2023-04-01.
  87. ^ "2016 MUSIC IN VISUAL MEDIA NOMINATIONS". Hollywood Music In Media Awards. Archived from the original on 2023-03-19. Retrieved 2023-04-01.
[edit]