Talk:Crysis 3/GA1
GA Review
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Reviewer: Famous Hobo (talk · contribs) 19:24, 16 June 2016 (UTC)
In an effort to try and clear the backlog of GA nominations, I'll be taking a look at this article. I must say, I always enjoy reading the articles you nominate (seriously, great work on the Spec Ops article). I'll have my review done by tonight. Famous Hobo (talk) 19:24, 16 June 2016 (UTC)
Eh, a day late, oh well. Let's do this.
Lead
- Crysis 3 is a first-person shooter video game developed by German video game developer Crytek and published by Electronic Arts for Microsoft Windows, PlayStation 3, and Xbox 360. This is kind of a long opening sentence. I recommend cutting "German video game developer", it'll make the opening sentence a little simpler to read. Besides, is Crytek being a German developer important?
- Officially announced 16 April 2012, it is the third main installment of the Crysis series, a sequel to the 2011 video game Crysis 2, and runs on the CryEngine 3 game engine. The multiplayer portion of the game was developed by Crytek UK. It's not necessary to name the engine right out of the gate, and I don't think it's important to mention who developed the multiplayer portion (at least not in the lead). I'd recommend cutting everything after Crysis 2
- Set in the year 2047, The game's is set in New York City, which has been encased in a giant Nanodome created by the corrupt CELL corporation, and turned into a veritable urban rainforest. Set in the year 2047, The game's is set in New York City This opening is rather messy, and has number of grammatical mistakes. Why not try "Set in the year 2047, the game takes place in New York City..."
- The game is set in a post-apocalyptic New York City, in an effort to combine the urban landscape of Crysis 2 and the forest setting of the original Crysis. Delink New York City (already linked), and instead link the first Crysis game, as you haven't done that yet.
- The game introduces the "Seven Wonders", with each wonder having its own unique landscape. I haven't made it far into the article yet, but after a quick ctrl+f search, the Seven Wonders are only mentioned one other time, and that's in the plot section. Is it necessary to mention them in the lead?
- The game was developed by a team of 100 people during its 23 months development. Instead of months, try "...during its 23 month development cycle."
Gameplay
- Similar to the earlier games in the Crysis series, Crysis 3 is a futuristic, first-person shooter. Cut futuristic, this section should only be about the gameplay aspects.
- The game's mission-design is built around three pillars - access, adapt, and attack.[5] This line should definitely be cut. I was very confused reading this line, as it sounds like this was a quote by the developers. But after checking the source, it doesn't mention anything about pillars or what not.
- Players can tag enemies and items by enabling Visor, and can spot enemies using Nano-Vision, which detects the heat of both enemies and allies. Why is Visor capitalized and treated as a proper noun? In the reviews I read, all of them say a visor.
- A tweaked kill streak system is introduced in Crysis 3, allowing players to gain rewards by killing hostile players simultaneously while collecting their dog tag. Replace tweaked with refined
- In addition to traditional multiplayer modes like team deathmatch and Crash Site, which is a mode similar to Domination, a new multiplayer mode, the Hunter mode, is featured in the game. It's hard to understand what Crash Site is when it's compared to Domination as that mode is not explained either. Why not just simply say "In addition to traditional multiplayer modes, a new multiplayer mode, the Hunter mode, is featured in the game." To me, that feels a bit easier to follow.
Plot
- Prophet is said to be on a "revenge mission" after uncovering the truth behind CELL's motives for building the quarantined Nanodomes. Should Nanodomes at the end be plural. The Setting section makes it seems there is only one Nanodome, and that one covers New York City. Are there other Nanodomes in the world?
- {{xt|Twenty-four years after the events of Crysis 2, Psycho (real name: Michael Sykes) and Prophet travel the world looking for the Alpha Ceph, the ultimate Ceph leader. First off, no need to mention 24 years after Crysis 2, as you already did in the setting section. Second, do we really need the real name of Psycho? Third, I'm a bit confused, I thought Prophet was going after Cell, so why does he begin by going after Alpha Ceph?
- CELL Corporation, now attempting global domination of land and technology, disables Prophet and captures all the Nanosuit soldiers, skinning them of their suits to recover the Ceph genetics stored in them. Running out of Nanosuit soldiers to skin, CELL transfers Prophet to a facility to skin him. Locked in a storage device, Prophet is transported by CELL to New York, encased within a giant "Nanodome". I must admit, the story section gets even more confusing. In the first sentence of the plot, Prophet is looking for Alpha Ceph, but in the second sentence, it seems he's been captured by Cell. Afterwards, it seems the only reason Cell skinned Prophet was because they were running out of soldiers to skin. Were they not going to skin him otherwise? Then, in the next sentence, Prophet is now in a storage device headed to New York City with no explanation why? If he was going to be skinned at a facility, why was he sent by Cell to New York City.
- In a wide shot, the hut and surrounding beach are revealed to be the same area Nomad initially encountered during the events of Crysis. For the most part I'm understanding the rest of the plot section, though the last sentence of the fifth paragraph is redundant, as the information is already mentioned in the first sentence of the paragraph.
- Just out of curiosity, is the post credits cut-scene necessary? It seems to just be a funny ending, since "Psycho wants to file a complaint". Regardless, add a space between the first comma and two in the first sentence of that paragraph.
Development
- Footnotes a and b need references.
- Psycho from the original Crysis and Crysis Warhead returns as Prophet's companion. Link Crysis Warhead
Marketing and release
- In March 2012, Crytek teased an "absolutely fantastic" project and announced that a full reveal of the game would be held in April 2012.[45] The game was accidentally revealed by EA on its web store in April 2012.[46] It was removed immediately from the store but the title was later officially announced on 16 April 2012. What date was the game accidentally revealed? If the game was supposed to be revealed in April 2012, then why was it bad to reveal the game in April 2012?
- A PC-only closed alpha version of the multiplayer was released to selected Origin users on 31 October 2012. Shouldn't Origin be linked?
Reception
- Gamerankings should not be used, so remove it from the review table and the opening paragraph.
- One thing to really watch out for is the overusage of certain words. The word thought is used 18 different times in the Reception section. Try to spruce things up with other words such as commented or opined.
- Bertz echoed similar thoughts, but felt that the mode's appeal was not as good as typical modes like Domination. As well, he criticized the multiplayer's respawn system and terrain-design. When you say as well, that implies that he agrees with somebody, but no one else mentioned in the section criticized the respawn system.
- Ben Griffin of the video game review site Computer and Video Games criticized the steep hardware requirements of the game, stating that normal people would not be able to max out their hardware to run the game.[67] GameTrailers awarded the game a 9 out of 10, and selected the game as Editor's Pick, favoring the game's design, story, gameplay and presentation. This paragraph should be deleted, as the CVG criticisms should go in the graphics section, while the GameTrailers review feels tacked on for no reason.
Future
- A free-to-play game set in the universe was also planned. What happened to it? Was it cancelled, or is it still in development?
Alright, that took longer than I was expecting, but I always try to be thorough in my reviews. In my opinion, the opening paragraph of the plot section really needs to be reworked, but other than that, mostly just some issues here and there. I'll come back tomorrow to check reference formatting and do a spot check. Famous Hobo (talk) 05:06, 18 June 2016 (UTC)
- @Famous Hobo: Thank you for the review! I have fixed the problems you mentioned above. I kept Crytek UK in the lead, because they had a huge role in the game's development. AdrianGamer (talk) 05:28, 19 June 2016 (UTC)\
- Finally had a look at the refs. The ones I checked were good, though I did fix a few broken links and filled in some missing name/publishers to the refs. In case you weren't already aware, I highly recommend using the checklinks tool on articles you work on. It tells you which links are either broken or redirects, which is much easier than checking every link manually. Apparently I forgot to add an archiveurl for the Edge review, but oh well. Other than that, you addressed all my comments. I must say, the story section does read smoother, so good job there. I think I'm just about ready to pass this article. Cheers! Famous Hobo (talk) 04:00, 21 June 2016 (UTC)