Talk:Digital Devil Story: Megami Tensei/GA1
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Reviewer: IDV (talk · contribs) 12:32, 29 October 2017 (UTC)
I'll do a review of this! I hope to have it done today.--IDVtalk 12:32, 29 October 2017 (UTC)
I've fixed the minor issues I've noticed, and list the rest here:
- Gameplay
- This section starts off with a description of the Famicom version, without it actually saying that that's what it is - I would start with a "The Famicom version is...", so it's clear that you're not describing something both versions have in common.
- Synopsis
- "Makai" doesn't mean anything to the average English-speaker. I would suggest either adding a short explanation, or using one of the common translations of the word used in localized Megaten games ("the Expanse" or "the Demon World" - the latter is probably clearer)
- Development
- Not exactly a big complaint, and nothing I'll fail the GAN over, but I would aim to avoid the choppy reading experience you get from
The Atlus version was directed by Kouji Okada.[7] Sprite and promotional artwork was designed by Esaki Minoru.[9] The scenario's original elements were written by Kazunari Suzuki.[10][11] The music was composed by Tsukasa Masuko.[12]
by combining them into one or two sentences.
- References
- Why does it say that The Untold History of Japanese Game Developers was published by Amazon.com? To my knowledge it was published by SMG Szczepaniak. I did not buy my copy on Amazon, though, so is this perhaps why it's different?
Other than that, it looks good. I'm putting this on hold for a standard seven days, and if you address these during that time, I'll promote the article to GA.--IDVtalk 20:21, 29 October 2017 (UTC)
- @IDV: All addressed. --ProtoDrake (talk) 20:34, 29 October 2017 (UTC)
- @ProtoDrake: Excellent, I'll go ahead and promote the article, then.--IDVtalk 21:04, 29 October 2017 (UTC)