Talk:Vertex (computer graphics)
Appearance
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Utah Teapot
[edit]This section is bad and wrong:
- The Utah teapot, a widely used sample 3D graphics object, is described by approximately 100 vertices. Its smooth appearance in rendered images is the result of shading using vertex attribute data.
As explained on the utah teapot page, it is described by mathematical curves, not by any discrete number of vertices. The explanation for the "smooth appearance" is bogus -- if it only had a small number of vertices/faces, it's silhouette would still appear polygonal, despite any amount of interpolation of the vertex attributes. 150.101.156.249 (talk) 05:32, 9 June 2011 (UTC)
Sample
[edit]- This video is indeed about analog-to-digital conversion, but it contains a nice description regarding "samples": http://www.xiph.org/video/vid2.shtml User:ScotXWt@lk 20:44, 16 March 2014 (UTC)