Talk:Whac-A-Mole
This is the talk page for discussing improvements to the Whac-A-Mole article. This is not a forum for general discussion of the article's subject. |
Article policies
|
Find video game sources: "Whac-A-Mole" – news · newspapers · books · scholar · JSTOR · free images · free news sources · TWL · NYT · WP reference · VG/RS · VG/RL · WPVG/Talk |
Untitled
[edit]Moved here from article page:
This edit was created by Aaron Fechter himself, ([email protected]) in an effort to set the record straight about the origination of this game. --63.21.42.45 04:45, 9 November 2005 (UTC)
--Bookandcoffee 04:58, 9 November 2005 (UTC)
Invention
[edit]Here, ("http://www.youtube.com/watch?v=Agjaa1DyKyA"), Fechter himself admits ripping off Japanese game inventors. User:Labenset —Preceding undated comment added 05:39, 29 September 2010 (UTC).
The Japanese page has the detail of the original inventor. It's a fact that Fechter's game is widely accepted in the US. He made it successful. But just like the light bulb was not invented by Edison the game machine was not invented by Fechter. — Preceding unsigned comment added by 76.95.24.145 (talk) 05:41, 2 October 2014 (UTC)
Etymology guess
[edit]For the record, I had a personal theory that there was some link, some "inspired by the freaky coincidence", with the word "guacamole". However, I e-mailed Aaron Fechter directly and asked him this, and he says no, that never occurred to him.
Good thing I didn't include it in the article. DS 14:11, 3 January 2006 (UTC)
How can somebody copyright a name? Sure you don't mean trademark? 84.92.137.39 09:21, 20 January 2006 (UTC)
Removed paragraph
[edit]The following paragraph feels too much like original research, and it is essentially unverifiable. If someone comes up with support for it, feel free to add it back in.
- In a theory attributed to Mark T. Allen, the term "whac-a-mole" also describes typical dating behavior at science and engineering departments of major research universities. As soon as a single female (or mole) appears, male graduate students (the players) hit on her or try to "whack" her, i.e. engage her into a relationship. Contrary to the arcade game version, this "whac-a-mole" game typically involves several players, who compete for the mole. If not whacked fast and furiously enough, much like in the arcade game version, moles disappear at their own choosing.
--ArthurDenture 04:05, 15 July 2006 (UTC)
Online whack a mole games.
[edit]What links should we have. I tried the pixel ad one and I think it sucked. --Gbleem 02:17, 4 August 2006 (UTC)
One that I particularly like: http://www.eyezmaze.com/tontie/v1/index.html It's a bit more complex than an ordinary whack-a-mole style game though, particularly at later levels. I'm not sure if it's closely related enough to be included here. --74.67.37.145 12:01, 29 November 2006 (UTC)
No mention of Toy Story?
[edit]In the Pixar movie Toy Story, there's a game in the Pizza Planet arcade called "Whack A Alien", which is obviously a reference to Whac-A-Mole. Does that merit a mention in this article? 149.32.224.34 (talk) 19:19, 14 August 2008 (UTC)
Hasbro Version? Mattel version?
[edit]- "Hasbro Secures Worldwide Licensing Rights to Whac-A-Mole; Amusement Park Experience Coming to Consumers' Family Room
- EAST LONGMEADOW, Mass.--(BUSINESS WIRE)--Aug. 10, 2005--Hasbro, Inc. today announced that it has secured the exclusive worldwide licensing rights from Bob's Space Racers, Inc. to create, manufacture and market games based on Whac-A-Mole, the $1.5 billion amusement park brand. The Whac-A-Mole product line will be marketed under Hasbro's Milton Bradley brand..."
Not sure how this fits in with what it says at http://www.bobsspaceracers.com/whac-a-mole.html
- "Whac-A-Mole SE v3 is the newst version of the classic Whac-A-Mole game. The new graphics are extensions of the latest home game released by Mattel, Inc."
Also, we might want to think about incorporating this into the article:
- "...adaptive play pattern and more operator programming features. The game skill is progressive so as the player's skill is progressive so as the player's skill improves, the difficulty increases automatically during play."