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Traveller Adventure 10: Safari Ship

From Wikipedia, the free encyclopedia
The Traveller Adventure 10: Safari Ship
DesignersMarc W. Miller
PublishersGame Designers' Workshop
Publication1984
GenresScience-fiction
SystemsClassic Traveller

Traveller Adventure 10: Safari Ship is a 1984 role-playing game adventure for Traveller, written by Marc W. Miller, published by Game Designers' Workshop. It is part of the classic Traveller Adventure series.

Plot summary

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Safari Ship is an adventure featuring a type K safari ship which was designed to be used on excursion and hunting trips.[1]

Reception

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Stephen Nutt reviewed Adventure 10: Safari Ship for Imagine magazine, and stated that "The main strength of this scenario is its twist. What begins as a quite straightforward hunting adventure ends as a novel and unique Traveller experience. Players and referees will find this a pleasing surprise and a worthwhile end, As such Safari Ship really does cut new ground for the Traveller enthusiast."[2]

Tony Watson reviewed Safari Ship in Space Gamer No. 70.[1] Watson commented that "The good points of Safari Ship far outweigh any of its liabilities. The ship information is excellent, as is the section on hunting, making this a must for any scenario where this sort of ship or a hunter appears. The shriekers are an interesting new race. All in all, another solid effort from GDW."[1]

See also

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List of Classic Traveller Adventures

References

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  1. ^ a b c Watson, Tony (July–August 1984). "Capsule Reviews". Space Gamer (70). Steve Jackson Games: 42.
  2. ^ Nutt, Stephen (September 1984). "Notices". Imagine (review) (18). TSR Hobbies (UK), Ltd.: 41.