User:NothingAboutFlowers
This user is a student editor in Wikipedia:Wiki_Ed/Univ/Writing_in_Women's_and_Gender_Studies_(F). Student assignments should always be carried out using a course page set up by the instructor. It is usually best to develop assignments in your sandbox. After evaluation, the additions may go on to become a Wikipedia article or be published in an existing article. |
I'm a radical dude[1] who likes to draw and write. My focus for this course will be depiction of women in video games.
My possible focus articles
- Misogyny and Mass Media
- Women and video games
- LGBT themes in video games
- Gender representation in video games
- Sexism in video gaming
The book "Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture" by Adrienne Shaw[2] will help convey the general ways women and LGBT people are represented in games, as well as the importance of representation.
Bibliography
[edit]Two additional sources are listed on the talk page of my article. I will no longer be using them for my purposes, but I left them there so they could be of use to other editors.
"Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture" by Adrienne Shaw[3]
I utilized the first chapter of this source to form the basis of my contribution draft about the most frequent type of representation: choice based. I also intend to use the conclusion to contribute some of Shaw's broader view into the article.
"Dressing Commander Shepard in pink: Queer playing in a heteronormative game culture" by Ondřej, Moravec, et. al.[4]
I used this source to explain how LGBT players play around their lack of representation. It specifies modes of queer readings, a concept mentioned by Shaw. Also, it analyzes preferred modes of representation among LGBT players.
"Putting the Gay in Games Cultural Production and GLBT Content in Video Games" by Adrienne Shaw[5]
This source shows several reasons for the overall lack of LGBT characters and representation in games. It gives an overview of the roadblocks in place for representation in the industry. It also concludes with several methods that could be used to increase representation, and methods that content creators prefer.
"Do You Identify As a Gamer? Gender, Race, Sexuaity, and Gamer Identity" By Adrienne Shaw[6]
I plan to use this source to further explore the problems with inclusivity in the gaming community. I also want to use it to expand upon the segregation between the identities of gamer and LGBT that Moravec mentions.
"Confronting Heteronormativity in Online Games: A Critical Discourse Analysis of LGBTQ Sexuality in World of Warcraft" By Alexis Pulos[7]
I want to use this source to analyze the inclusivity of the community as well. It also has some good information about how aspects of reality, such as heterosexism and heteronormativity, are still present in fantasy structured games.
"Rated M for Mature : Sex and Sexuality in Video Games" By Wysocki and Lauteria.[8]
I will use this source to properly redo the first two sentences of this section. They provide background on early LGBT game censorship.
"Hot Dates and Fairytale Romances: Studying Sexuality in Video Games" By Mia Consalvo[9]
This will give an overview of romance in games, a common mode of LGBT representation. It also introduces several concepts, such as the use of an "erotic triangle" in which the player takes part.
"A Gay History of Gaming" By Keza Macdonald[10]
This source will mainly contribute to my Wikipedia rather than academic paper contribution, thought it could serve as a viewpoint to agree with and refute. It is from a video game site, so it is not entirely neutral, but for the purposes of Wikipedia I will focus on the body of the article rather than the persuasive introduction and conclusion. I will use some specific examples and genres it highlights to bolster the beginning of the section and the middle.
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Notes
[edit]- ^ Me
- ^ Shaw, Adrienne (2014). Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture. Minneapolis, MN: University of Minnesota Press. pp. 13–55. ISBN 978-0-8166-9315-3.
- ^ Shaw, Adrienne (2014). Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture. Minneapolis, MN: University of Minnesota Press. pp. 13–55. ISBN 978-0-8166-9315-3.
- ^ Krobová, Tereza; Moravec, Ondřej; Švelch, Jaroslav. "Dressing Commander Shepard in pink: Queer playing in a heteronormative game culture". Cyberpsychology: Journal of Psychosocial Research on Cyberspace. 9 (3). doi:10.5817/cp2015-3-3.
- ^ Shaw, Adrienne (2009-07-01). "Putting the Gay in Games Cultural Production and GLBT Content in Video Games". Games and Culture. 4 (3): 228–253. doi:10.1177/1555412009339729. ISSN 1555-4120.
- ^ Shaw, Adrienne (2012-02-01). "Do you identify as a gamer? Gender, race, sexuality, and gamer identity". New Media & Society. 14 (1): 28–44. doi:10.1177/1461444811410394. ISSN 1461-4448.
- ^ Pulos, Alexis (2013-03-01). "Confronting Heteronormativity in Online Games A Critical Discourse Analysis of LGBTQ Sexuality in World of Warcraft". Games and Culture. 8 (2): 77–97. doi:10.1177/1555412013478688. ISSN 1555-4120.
- ^ Wysocki, Matthew; Lauteria, Evan W. (2015). Rated M for Mature : Sex and Sexuality in Video Games. New York, NY: Bloomsbury Publishing. pp. 42–57. ISBN 9781628925760.
- ^ Consalvo, Mia (2003). Hot Dates and Fairytale Romances: Studying Sexuality in Video Games. New York, NY: Routledge. pp. 172–191. ISBN 0415965780.
- ^ MacDonald, Keza (2012-01-25). "A Gay History of Gaming". IGN. Retrieved 2016-10-27.